largehead
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largehead

I LOVED the SR reboot, and played the hell out of it, well over a hundred hours. Shrug. I thought it got unfairly dragged on by people that either didn’t really give it a chance or who had too firmly set expectations of what a SR game should be. Some of the responses to the game felt overly reactionary over bullshit

bro are you trapped in a mid 2000s newgrounds comment section or something

This is so fucking stupid it hurts.

Nooooo, don’t do it! Don’t spend your precious purple coins on 1ups. Keep about 300 or so stocked for badges and wonder seeds, and spend the rest on Standees. Purple coins are *much* slower to farm late game, and you’ll need a whole heck of a bunch of them to round out your standee collection if you’re going for all 6

The biggest Sony game release of all time is going to get coverage, you twat.

How confused do you have to get to be shocked there’s game coverage on a gaming blog..?

First paragraph:

I love these enthusiastic little cuties! Also, their comic timing is impeccable. Don't silence them, you crazy?

Came here to say exactly this. “I can’t believe Evil Game Corp(tm) would treat us this way”

Could there simply be an option to have them activate only once? I’d rather prefer that. I don’t mind the talking flowers, but I don’t need to hear the same line over and over if I happen to backtrack

You are utterly clueless about the process of development. That these guys got a functional product distributed at all, considering this new information, is noteworthy.

I respectfully disagree. Flowers are good.

The other change I strongly recommend is turning off the prompt to change badges each time you restart a level.  If you want to, you still can by pressing R, but it removes an irritating step I almost never wanted.

I don’t get the hate about the voices. I mean sure they’re kind of bit odd, but among the arrangement of bouncy sound effects and jazzy soundtracks, they rather blend well and aren’t much of annoyance.

I, too, dislike fun things

This is pretty typical for work-for-hire projects, especially with licensed games. Independent studios need to take whatever projects they can get just to stay afloat. They’re competing with other studios, so they have the best chances of winning the contract by overpromising with their proposed scope, budget and

You don’t know anything about game development or working in general. Incredibly delusional post. Go experience some reality.

Absolutely not. They're hilarious. 

‘GameMill’, how appropriate.

I mean the switch didn't...