lampost451
lampost451
lampost451

Games are more than just gameplay mechanics, so in this case the rendering tech, presentation and story are the only things I'm interested in here - remarkably lowering the value proposition for a gamer like me. I've played this game too many times already, crouched behind too many waist high walls, pressed context

But it really does - I have 25 years of playing games under my belt, and I've already played 4 Gears of War games and about four or five other third person shooters - this game offers me, someone with lots of experience doing this already - nothing, gameplay mechanics wise, severely hurting the value proposition. But

The point is sales

The graphics are amazing (chopping off the top and bottom pixels and not having any high concept or heavy cpu load game features helps a ton). Everything you do as a player is derivative as hell - there is no new gameplay concept here.

Haha. As a flight combat enthusiast, I had some later iteration of Falcon 4.0 (and LockOn) but of course could never bring myself to train enough to play the games. I just liked the idea of them.

I had so much fun with this game - because I played it with a friend. Guaranteed laughs every 10 minutes as something crazy would be bound to happen. Drink whiskey, take sleeping pills, die! An old lady stands up and says I AM THE INTERNET! Dragonball Z fight on the roof of a building! Good times.

I am sort of sad that a simplistic resource management game with 1998 graphics is such a gaming phenom right now. I am jaded though, having played and advanced beyond those types of games about... well, 17 years ago now.

Which I think is hilarious, seeing as how money and ambition got to Chris's head and eventually destroyed the Wing Commander franchise as a game *and* movie. People shoveling money into him, the primary contributor to his ego meltdown that ruined his previous games, makes my head spin.

Well, own the studio and not subscribe to Magical Thinking.

Actually, there is a cheat code to work in the video games industry with almost absolute security - own the studio.

Everyone wins! Well, almost everyone.

This is how I always felt about MMORPGs - a second job that you paid for, rather than it paying you. Time input always seemed to go towards an infinitely distant goal that would never come, until on your deathbed you'd think 'that really wasn't worth it.'

You have to drive on the opposite side to build your boost meter.

DON'T GIVE THEM IDEAS!

Is guac extra? If not, I'm RSVPing

Bring on the capes!

They're not stupid, but they are willfully ignorant for certain psychological reasons.

Soon:

Dog totally looks like a giant ferret.