laclsyer
LacSlyer
laclsyer

If anything, people should be happy about missing out on a quest because the game didn’t hold their hand presenting it to them. I realize how that sucks, but my god the amount of hand holding that goes on in video games nowadays is ridiculous and this game is a great example of that.

This is something I think is a serious issue with gamers. The hype surrounding games before their release is ridiculous, and is obviously something Blizzard is still careful about. Which is a good thing. Hearing anything about a game that’s at least 2-3 years away from release isn’t good for gamers and should stop. 

This couldn’t be more right. We saw this exact same reaction when Mass Effect 3 had an ending that many didn’t think was well done. I understand being upset about that, but acting like the company that made that game owes you anything is idiotic. People believe this fantasy that because they purchase a game they can

It’s not about nitpicking, it’s about providing criticism to a game despite it being so well done. Criticism is a good thing and acting like this is such an incredible thing to expect and that the development limitations exist for it when the very game itself contains NPCs that have the behavior the author desires of

You don’t need ground breaking AI to make NPCs feel like they exist in a game. They literally do that in this game by having a vast number of NPCs that have set routines, yet somehow completely fumble these quest NPCs by having them do nothing but interact with the player - which makes them stand out among all the

I definitely get where you’re coming from, even if it may be a bit overly harsh. I’m disappointed to find the core gameplay really hasn’t changed, and worse, hasn’t even been improved upon. The world itself is impressive, yet something is definitely “meh” about it. I mean, Breath of the Wild pulled off changing open

Even if this is the greatest game ever made that shouldn’t negate criticisms of it. That’s when you start getting into a dangerous territory where games won’t improve in certain ways because everything else is fine. Criticism is a good thing, and turning a blind eye to it just because a game is well made doesn’t help

I think for this game there is an obvious solution. Don’t generate characters solely for the purpose for the player to interact with them and instead use already created characters with set routines. This seems really obvious because of how shallow these characters feel when all they do is offer a quest and then show

Exactly what the writer complained about, it stops the game from breaking immersion. And in a game that’s 90% about immersion that’s a big deal. That’s what’s so frustrating about this issue. That all that should have been done was use existing NPCs in the game rather that already have a set routine to create these

There’s a difference in being beneficial to the player (existing to create immersion, offering a quest) and being obviously only beneficial to the player in one way. That’s the issue with these NPCs, they exist solely for the player to interact with and nothing more. 

I’d argue it is an issue because it’s so obviously immersion breaking in a game surrounding the player with NPCs who carry out their lives regardless of the player to suddenly have an NPC the player can interact with and only exists for that purpose. If these NPCs simply behaved the way the rest of the NPCs do then

This is exactly the issue really. Because of the detail put into random NPCs you never have to interact with, these quest NPCs stand out so obviously as only existing for the player to interact with. So you’d think they’d do a little more to make it feel more seamless in helping these NPCs rather than making the game

Games have done it in the past, including this game, so why not? The real immersion breaking here lies with NPCs that obviously only exist for you to interact with. Stop making NPCs just to give the player a short quest and focus on giving them all a family a home and a job that they’d routinely interact with instead.

It’s simple to understand what she means, I think she just worded it poorly. The best way I can explain it is that too many NPCs feel like they exist solely for the player to interact with instead of doing their own thing. The game does this extremely often, however there are times where they definitely make the game

This is an interesting article, despite the click bait title, but I really think this is reaching. You said it yourself... Millions of people watch 90 minutes of steaming a day, yet somehow we’re supposed to be upset about the possibility of twitch using other sites to view bot a couple thousand viewers? The sheer

You're completely ignorant to what twitch provides if you think they're doing nothing more than riding a live-streaming bubble. They've captured one of the fastest growing markets in the digital world and basically have a monopoly on it. Gamers aren't going anywhere, and as long as the average age of gamers goes up

Isn’t it a bit absurd to suggest that this series has been struggling? I get how you mean in that it’s struggling to do anything new and has repeated the same formula, so struggling to impress reviewers is definitely an issue. But when they consistently sell over 10 million copies struggling isn’t quite the word I’d

Right, like they’re not taking advantage of Nintendo property to sell their product. And of course it doesn’t hurt their brand, until there’s a 10 car pile up caused by one of these guys and the news broadcasts all describe the karts in use and drivers as dressing up in Mario Kart style attire. The fact that you

You’re suggesting that entitlement of gamers killed Wildstar when I’m suggesting that the developers did it themselves. The problem with Wildstar wasn’t the difficulty, it was the time needed to get attuned on top of having 40 man raids. Blizzard understood this and moved on from 40 man raids and attunements because

You’re missing the point. If developers were to do things like this just to appease a vocal minority then they’d be more and more inclined to do so in their games. Which is ridiculous. This notion that every game must be exactly the way we want it to be or we won’t buy it is beyond absurd. Let developers make the game