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Read all the books and cite all the economic “rules” you want, nobody cares what a thing “should have” cost if it had been adjusted for inflation all along. It wasn’t, and we just care what it cost now compared to a year ago.

The “reality” is all economic “rules” are completely made up and selectively “enforced.”

Now,

We really do need to redefine what a company’s obligation is to their shareholders. Realistically their obligation should defined as to deliver profits to their shareholders that are reasonably close to the profits of the previous fiscal year or quarter or what have you.

These companies, by law, must meet the unending demand of exponentially increasing profits margins, no matter what.

The “nonsense” tends to alternate depending on which company’s doing better. Last gen MS got punished hard for their initial XBone plans, for example.

I know the article says 30% smaller, but as an owner of the current disc drive version, just looking at them visually, it really doesn’t look significantly smaller at all.

We really do need to redefine what a company’s obligation is to their shareholders. Realistically their obligation should defined as to deliver profits to their shareholders that are reasonably close to the profits of the previous fiscal year or quarter or what have you.

Healthcare.

I mean, they could have easily paid a human being for that same help. Having to deal in English is far from a new or unsolved problem for overseas corporate executives. AI can be extremely useful as a sounding board to help with writing, but deferring to it to write your public apology statement for you is rather tone-

Imagine having rebuilt the game from the ground up

but they made probably 500 million, so it’s all good?

With the rise of more internet access, AAA game companies have pushed the externalities of development windows onto journalists and consumers. Journalists by restricting their access to review copies, gamers by incentivizing useless pre-orders and then fixing problems later.

I would never claim they’re new. The only thing “new” is saying “late stage” before it every time. Tropes are definitively not new, they are a way of labeling something as categorically older than recorded time. Commodity fetish: the game is what they signed up for in writing properties in the Cyberpunk world. And

Which only needed ‘saving’ because the people at the top only think about money and made some truly stupid decisions blindly pursuing of it. Decisions, I might add, that they were told, in no uncertain terms, would blow up in their faces if made. But they made them anyway. Because money.

It’s probably more accurate to say that they spent the money saving CDPR’s reputation.

To be fair, you could attribute some of that cost of “fixes” as things that should have already been done for the original game, so it’s more like the original game had some post-release expenses rather than work they needed to do to save it.

People who judge games based on hour counts and map sizes might find Mirage to come up short. But for players who prefer games that don’t feel overstuffed with padding and side missions, Mirage will be a wonderful gift.”

First time I’ve been excited for an AC game since Black Flag. I’m sure plenty of people loved the last few but the gameplay just didn’t have what sparked my love for the series in the first place. 

> At times, playing Mirage, it almost felt like I was playing a modern remake of the original Assassin’s Creed. [...] Ubisoft has seemingly, for the first time in a while, resisted the siren’s call that leads to its open-world action games being completely papered over in map markers, locations, and quests.

wait. You played 2 and brotherhood but not revelations?