l00ke
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I mean, it makes sense in the short-term way management teams at huge companies think. You can probably increase your total player number if you flood the market with more versions of the same game. But yeah, the midterm effect is that this will only accelerate the problem: people will become even more tired of these

For me, the appeal is that this looks like it plays games in the way I remember the original Game Boy played games. The device’s form factor, the way its screen renders pixels, the way it feels, those all help “emulate” the feeling of actually being back in the 90s, and playing these games as a kid.

I appreciate your input, but to me, that’s a bit like saying “we have all the Ed Wood reels in somebody’s basement, let’s not put more work into this trash director and his trash filmography.”

So how *does* the monetization work? That’s kind of the main thing I’d like to know before trying the game.

This is super cool. I hope that more obscure systems, like the Gamate or the Watara SuperVision, will follow suit. In the context of game preservation, they’re probably more in danger of being lost to time than any of the Game Boys.

“Its not small if you’re comparing the storage size to the switch”

Lack of storage space for downloaded games has been a problem with consoles forever, going back all the way to the Satellaview. What I do now is that every time I buy a new console, I also budget in the price for the largest expansion available at launch. So far, this has worked out well, I usually run out of space

“Big data breach”

“extrapolating things out to nightmare scenarios that aren’t backed by real-world evidence”

I’m not sure why you’re so antagonistic. I’m pretty sure you know exactly what I’m saying. Of course, maybe you genuinely do not care about the future of democracy, but I’m not sure how that makes *me* the bad guy.

I guess one of them is the undermining of democracy.

VR isn’t like 3DTV, it’s like motion control. It won’t replace screens, but it also won’t go away, because it’s just too cool for some specific use cases.

“Is there a chance that Evil Corporation might be using my data for something EEEVIL that may affect me or other people in some really negative way?”

Six-year-old children don’t have a fully functioning prefrontal cortex. They lack proper executive function. They literally have no real self-control, they act before their brain tells them to stop and think. Putting a child next to an industrial robot arm and then blaming the child when he gets injured is just

Americans: “If factory workers enter a robot arm cage while it is active, that’s grounds for immediate dismissal.”

Sitting right next to an industrial robot arm that is actively moving would be a serious safety violating in any American factory that would get you dismissed pretty much immediately. The fact that they put a child next to one and were like “this is fine” is completely insane to me. They should just be grateful

I have a 3090 connected to a TV that supports VRR, and the stutters were still noticeable. I think shader compilation stutters aren’t like normal, small frametime inconstencies, so VRR doesn’t really help.

In addition to what DKesserich said, some games that do precompile shaders when you load the game for the first time take a huge amount of time to do it. What’s worse, when the game is updated, the cache often has to be invalidated, so you’d have to go through this lengthy stage repeatedly.

I’m playing it on a PC, and while the shader compilation stutters are noticeable, I didn’t find them to really hurt my experience with the game. YMMV, of course.

I guess it’s not clear, because I had the opposite interpretation: the negative space is the area outside your design, i.e. the place where you see skin.