How realistic are they going for? I don’t want my video game characters telling me to get off my lazy ass and mow the lawn.
I hope whatever game it is, we play as a brown haired, scruffy and unkempt, gritty male protagonist who has issues of some kind. Not enough games with that archetype around these days.
So she went as a Kardashian?
I will continue to pitch my sequel idea to Remedy.
I get the desire to make it very simplistic and remove lots of UI clutter, but not having a map isn’t the way to go. Let players make their own maps!
If you’d told me on New Year’s Eve 2014 that my two favourite games of the next year would be a Witcher and Metal…
I know how you feel. we’ll never get new games in any of these series unless Konami sells the rights. I’m particularly pissed off because Konami acquired Hudson. Hudson made the Bloody Roar series which is easily my favorite fighting game series. we’ll never get another Bloody Roar thanks to Konami.
His hair is beautifully rendered. Nvidia hairworks is amazing.
Well, kudos to them for going all in into their madness...
And some people fail to realize there is a difference between frustration inducing punishment and difficulty.
I haven’t, nor would I ever want to. Why would I bother with it? If I am playing a game, I expect my play to have meaning. Being able to simply lose for no other reason than “it’s a lovecraftian narrative” doesn’t appeal to me in the slightest. It renders everything I do completely meaningless. If what I do has no…
Inevitable death is not the issue, RNG is. At the end of the day this is a game, and games are designed to be fun. While there are a few people that would appreciate pure RNG based insta-death, the vast majority would not. It’s not a fun mechanic and it adds very little, if anything, to the game. There are other,…
Fine, I get it. You win, Burneko. You have two boys, so you can write something perfect like this. I have two girls and I’m reading reviews on Amazon for leotards.
Who forgets what childhood was like? At what point do we substitute our adult centric theories of what kids think for the actual experiences we had? I played in dozens of sport seasons and a few dozen sport camps, and on zero occasions did I witness a child’s teary lament that he did not receive plastic recognition…