Whoever this Ian kid is, he seems angry. Try to keep it classy, Kotaku.
Whoever this Ian kid is, he seems angry. Try to keep it classy, Kotaku.
That’s the price you pay for working in some industries. I’ve been working ~60 hours weekly since September. It’s yearly. It’s expected. I don’t receive anything additional. But I choose to do it because I love my job.
They aren't accepting but everyone with a working brain understands they were part of that winning effort. Except you, apparently.
So you want to punish hard working staff members who are responsible for the win because you don't like the required overtime? Dick move. I think I'm done reading trash from this website.
“The launch experience our players deserve” is code for maximizing their revenue during launch — and they deserve to. Who cares about physical copies? Me, for one. I’d prefer a disc over download. The retailers care. Stakeholders care. The bottom line cares. They don't deserve to lose revenue because some impatient…
Might as we’ll be using a GameShark or something. Not impressed. Back in my day speed runs we're about skill, not exploits.
I see nothing wrong with this. I've spent more time in many games.
Even if it did switch, your can do that with cheap 3 in 1 out HDMI splitters. I've got a few that were under $10 that auto switch.
I play mine on an emulator through Steam on a Steam Link.
Next on Pointless Creations: this thing. Putting aside that new consoles are less than a year away, it's cheaper to get a PC and console separate. It's not like the PC will be running the console games so what is the point?
If EA were smart they’d task Bioware with making a bounty hunter equivalent to Mass Effect using the same approach and still as their original trilogy. But alas, EA is stick on stupid withBioware.
Was there a second campaign or something? I remember it being incredibly short with shoehorned hero segments.
The difference is FFX and Xenosaga (best series ever, IMO) are linearity done right. They have the right mix of RPG game mechanics, story building, character development, downtime in cities, side quests, the ability to do some backtracking, etc etc. 13 failed at most of these so the linearity is highlighted to a…
FFXV was handily worse. As bad as 13 is/was, it knows what it is and what it isn't. It doesn't give the appearance of any lofty expectations. It just is what it is and it is good at what it does, whatever quality that is. FFXV failed to deliver at nearly every turn. I finished it inside of two weeks. To my…
I have a long love/hate relationship with this series. I loved the setting, the story, and the characters. Didn’t enjoy the gameplay so much on any of the three. I want to replay them. I just don’t know if I can stomach the poor combat mechanics. I didn’t find it difficult. Just the opposite. It was easy. Too easy…
I’ve never understood why anyone thought this would be a success.
Well this sounds like an absolute dumpster fire that was planned by a drunk child. Between this and the twelve games listed for release, why is this still be touted as the future of gaming? Sounds like it's in a coffin ready for a dirt nap.
Imitation is the purest form of flattery. How many games ripoff each other? Wear it as abadge of honor.
Ugh. Thanks for saving me the time. That seemed too good a deal.
Ugh. Thanks for saving me the time. That seemed too good a deal.
EA: “We don’t have loot boxes because we don’t call them that. Also, we’re going to pretend studies haven’t shown correlation between the addictive nature of our surprise mechanics so we can cash in on people’s gambling addictions.”