They missed the best tweet on this whole mess: https://twitter.com/NixonLi…
They missed the best tweet on this whole mess: https://twitter.com/NixonLi…
They missed the best tweet on this whole mess: https://twitter.com/NixonLi…
In addition to what's already been said, I get the impression that a lot of the young, hip countercultural types didn't always understand what made the previous generation's comedy work as they were rejecting it. It made shock and surprise easy directions to go, but (as in the Lorne Michaels anecdote in the article)…
I have no problem with the folks who mine their own tragedy for stories. The version of this I dislike is the secular-church version, where comedy-as-such takes a back seat to moralizing, consensus-building and generally reinforcing cultural norms. (Jen Kirkman, I'm looking at you here.) It's fine if you're in that…
KINGS AND THINGS! That was the name of it. Your post reminded me that I own digital Talisman on Steam, which reminded me of older game mechanics that really don't ring the same way they did, which reminded me of Chainsaw Warrior, which came out roughly the same time that Kings and Things did (and Blood Bowl and Ogre…
Heh, you're describing a lot of how I felt about Just Cause 2, actually. Why on earth did the game even make purchasable machineguns and man-portable miniguns when I can magically connect vehicles, fly, melee-fight and hold ridiculous numbers of remote-triggered detpacks? (I suppose the correct answer is the same…
Yes, exactly! Rumble in the Bronx —> First Strike —> Supercop: I was pretty set for CTHD when it came out. Learning that it had the choreographer from The Matrix made it more or less a guaranteed sale for me at that point, and this was before I'd even seen Drunken Master 2 or some of the other older Chan films.
Good to know! I didn't look too far ahead in the tech tree yet, which is probably a mistake. Thanks again for chiming in. My gut sense was that I'd love this game, but it stumped me proper there early on. It really is a different animal than the other Total Wars (which: I love those but this is awesome.)
It actually interested me as a game design decision. (Disclaimer: I don't have the Utopia DLC.) I experience Stellaris as doing two things differently than a lot of other games like this: they sped up the production side of consolidation, and they quantified things that other games of its ilk tend to push further…
I actually went back and read your and @Drinking_with_Skeletons:disqus ' advice for me from a few months ago before I restarted, which, thanks again. So far, all I've really been able to do is work the diplomacy angle like you said, because it's going great (for once!) and it's really all I can do. I have exactly…
I'm only playing on normal difficulty, so I don't want to go having my mouth write checks my butt can't cash, but so far I've had decent-to-strong early games. My first time through was as the angelic, peace-and-diplomacy-loving humies, and the midgame got so stagnant that I quit and called it a win: my federation…
I remember it as one of the more serious efforts to introduce character classes into an FPS. I had That One Friend At The LAN Party who didn't believe that the fighter guy needed blue mana, because he didn't shoot and That One Friend's mage did. That was kind of a long night, as I think about it.
I for one assumed that's what everyone means by "exploring" in Elder Scrolls games: "repeated trips back and forth from Area X to my secure storage area of choice with everything in Area X that wasn't nailed down."
I'm not trying to invite any holy wars here, but I've never understood how someone could prefer a controller to M&K for FPSs. I'm no console gamer; I'll freely admit my controller hands suck. But even when they were at their peak, I still preferred M&K for FPSs by a mile.
I'm with @EmperorNortonI:disqus ; I bought all of those way back when on CD and enjoyed them, but never got into them deeply enough to keep up with the work involved. Still, those were crazy ambitious games.
I'm another wargamer, although I quit bringing it up because every time I'd namedrop one, I'd get crickets in response. The closest I've come lately is Dominions 4, though, which I don't really think of as a "real" wargame even if the "raw crazyhead detail" factor is there in spades. (I'm slightly bummed Illwinter's…
I was underwhelmed by Hard West, but I think my expectations were set a mite bit too high. I went in looking for full-on Deadlands weirdness and I got…I mean, it's okay and all, it's fine, I don't hate it. But it didn't grab me by the guts like I wanted it to.
Alas, poor Wheezy! I miss two weeks of these and Wheezy is gone. He was too good for this sinful world.
Also agree on Lonesome Road, but Old World Blues might be one of my top five gaming experiences ever. It's just so strange, funny and sad. I agree, there's enough combat to get annoying, but everything about it all is so off-kilter that even that starts taking on a dream/nightmareish quality, like the skulls peeking…
The strange happenings, I've handled a few different ways, but the main plot casino, I think I only ever once, in all my playthroughs, didn't walk in there like The Matrix and murder every last soul that stood between me and the reason I was in that casino. I'd tell myself "okay, this time let's talk it out" or…