kovasz
kovasz
kovasz

I shit you not it could be a top seller on steam for like forever. But Cemu it is. Kinda sad.

Let me respond to most of the nonsense arguments in these comments:

have they fixed the stupid framerate issues?

I was super excited to play the game, but within the first 10 minutes of playing, when docked, im getting framerate drops/issues?!?! I wanted to fully enjoy it, so i never went passed the 10 minutes, because I just cant deal with a brand new console that just launch, not

I did not say they were the same thing, I said that laptops offer portability.

One of your arguments are that emulators are not portable. They in fact are, and while laptops may not be as as portable as a switch they nonetheless are portable.

I’m ok with that.

You may not be aware of these things called “laptops” which are portable, but they are a thing that exist and could be used to play this game.

If Nintendo released PC ports (or PS/Xbox ports) of their marquee titles they’d never sell another unit of hardware again.

Now playing

Already playable at 4k, April CEMU release should be able to make us go to 60fps -

Fallout 2 feels like a more solid and fleshed out game. I feel like it’s largely pretty similar to the first though.

Bethesda made no attempt to shy away from modern game-design philsophy when creating F3, and I think that was absolutely a good thing. There’s a difference between discovery and having no clue how to get from A to B (gameplay-wise). Old games seemed to take pride in the “frustration factor.”

These sorts of debates make me seriously wonder... if Star Wars came out in 2015, would people complain about how lightsabers aren’t possible according to the laws of physics?

Nostalgia is such a powerful thing. It can make you believe the first two Fallout games are perfect (they aren’t) and it can make you believe the last two games were terrible (they were amazing). I just like RPGS. Putting arbitrary limits on what is and isn’t an RPG only hurts the genre... and there’s no reason to be

Hair is hard because to REALLY do it right, you’d have to do physics for every single strand, and no cutting corners on the non-visibles either since their behavior will impact the visible ones. Millions of physics ops every frame just for the hair.

While it is cool, I don’t really appreciate the 10 frames per second drop when I turn the effects on in some of the newer games.