kotakupanda
kotakupanda
kotakupanda

Whats the most successful change Kotaku has enacted internally?

Whats the biggest change in the Games industry you’ve noticed since starting and now?

Is there such thing as “too much content” in a video game?

What was the most surreal moment for you since working at Kotaku?

What do you think of your first published article for the Kotaku site?

Describe your first day as a full time employee for kotaku. What did you do, what were you thinking?

Stephen, would you say you’ve fallen more or less in love with video games since starting at kotaku?

Whats the best game you’ve played that ended up never getting released?

When the Nintendo Wii was first announced with its nunchuck controller, what were your initial reactions? How did it change once it was released?

Question for Stephen, can you comment on what extent you helped create Hogan Knows Best?

Jason Schreier tells us more about the book! I’m so pumped to read what you’ve come up with

Stephen, what was your specific role in the creation of the TV show Hogan Knows Best?

Whats your favorite part of doing the podcast? How did it come about?

can we ever expect videogame movies to be good, or does the interactive nature of games not lend itself to the passive viewing of film?

What game was cancelled but you wish had been released?

Do you share notes with other gaming news outlets? Or is it more of a “every man for themselves” type of deal.

Where do you think Microsoft’s strategy is at in regards to Xbox compared to last years show?

Where and how can E3 improve for next year?

What do you guys think so far from Detroit: Become Human? Do you think Quantic Dream has learned from some of their storytelling missteps? What does it mean for storytelling in the coming years?

In the wake of the Orlando shooting, do you think any particular games were cut from being shown off due to their violent nature?