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Knarf Black
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As a Hotline Miami superfan, I'm quite enjoying it. (Currently suffering through the prison break level in hard mode.) I would definitely not recommend it to anyone who hasn't beaten the original, though. The difficulty surpasses anything HM1 had to offer before you're a third of the way done, and the story isn't even

They look more like VHS during the animation where the cases open up during the "skip intro" option and you can see the tapes.

I think it is at first. The more open areas and dramatic increase in firearms means you will occasionally get killed by enemies you can't even see with the look ahead.

Ha! I'm going to wear socks with sandals and there is nothing any of you can do to stop me!

The boat level has a very strong '80s action movie vibe to its fight. The specificity HM2 brings to its setpieces is interesting; they feel much more authored, which is very fresh for the series. I do miss the more improvisational nature of the first game though. My scores in Flexibility have been way down overall in

Let's not kid ourselves. Michael Biehn was never an A-lister.

It certainly would be a challenge. It's also hard to write around the fact that it's heavily implied that she dies killing the very last alien. (Though not quite as hard, as there could always be a spare egg hiding around somewhere.)

I'm going to be very disappointed if they really do ignore 3 as canon for the new movie. (Ignoring Resurrection is fine, as it both deserves it and can be easily written around.) It's just plain lazy if you ask me.

I blame Ridley's overeagerness with the editor's knife. Deleting the scene where they all ooh and aww over the first multicellular extraterrestrial ever discovered was clearly a big mistake considering how much of a sticking point the biologist's behavior towards the worms has become.

I think Prometheus' biggest fault was trying to be 2001 and Alien simultaneously, which is like trying to be hot and cold at the same time—you just end up lukewarm.

I'm firing up Dark Souls 2 again with a new character to finally check out the DLCs and recently added content this weekend, and you are absolutely correct that Dark Souls 1 is the pinnacle of open world level design. It's dense instead of sprawling, and you can frequently see nearby regions in the background, so you

Nah, it was definitely this one. I remember all the stuff about finding footage of your present self in your old home movies. The movie just sat on a shelf for a really long time.

I could have sworn I'd seen the exact same trailer long ago. Good to know I'm not crazy.

It even compounds that by requiring extremely precise button pressing when grabbing onto pipes. I'd bet money that half the kids who got that game back in the day never got passed the first time you had to grab onto a pipe.

The moral of the story is to only rip off artists less rich and famous than you.

I think my fondest memory of GTA IV was getting loaded, firing up the Lost & Damned expansion, and then just driving my chopper in the rain to the middle of an intersection in the times square equivalent to spin the camera around dramatically while everyone honked.

Dude, he's just saying that Max Payne 3 engages more thoughtfully with its subject matter than Far Cry 4 apparently does. I'm saying that it's embarrassing for FC4 if true, because MP3's idea of thoughtful engagement is soaking in cliché noir angst. Ranking the overall quality of the Payne franchise is kind of

Max Payne 2 doesn't have the globetrotting colonialism angle though. I think that's the connection he was making; not just that they're violent.

Seriously. Marsh used Max Payne 3 as the counter example. That's not exactly a high bar for other violent globetrotting games to clear.

Snowpiercer vs. Supertrain, with special guest star: Killdozer