kirtaner
Kirtaner (Aubrey Cottle)
kirtaner

You’ll take my 300 day uptime from my cold, dead hands

A $120 baseline before CPC revenue to cover the video production effort isn’t terrible.

My wife watches Japanese deathmatches and sketchy indies like IWA-MS. She on average consumes 2-4 hours of wrestling every day. British, Scottish, German, Mexican, Japanese, you name it.

Holy shit!

Oh shit! Dancepad support on PS4?

I overclock every single CPU and GPU I get. And I OC hard. I’ve never gotten less than 5-6 years out of any of it.

They’re better hidden now. The OS still uses them for automatically pairing controllers to signed in users if you have Kinect.

Mac Pro pre-trashcan with upgraded GPU could do it easy

SLI is not supported by VR

PSVR will likely be $400-500 without the camera or Move controllers.

The Xbox One controller actually has IR LEDs on it for positional tracking. The only console game I’ve seen support it is Dead Rising 3 but it’s definitely functional.

You’re still out of luck as the Rift doesn’t support SLI configs whatsoever

Hands-on testing and Luckey’s comments on the cans peg them at roughly equivalent to Sennheiser HD558 or $100 Audio Technica cans. Not that shabby.

Rift does not support SLI/Crossfire

We’re all adults here.

Or people just need to learn to spec things out better and take advantage of sales/rebates. It’s not hard. Especially if you’re not afraid of overclocking, which is crazy simple and in 16 years of doing so myself I have never managed to damage a CPU even when pushing it beyond the brink just for kicks.

CPU, RAM, MB that meets the min specs is easily $500 or less.

Dev backers get a free unit to continue development without buying the unit. Not hard to understand. DK1 and DK2 were already incompatible.

I’m buying both Rift and PS VR so this is a non-issue to me. Whatevs.

Boy I can’t wait for the rage from y’all when Vive announces price at $700-800