kinjameat
kinjameat
kinjameat

I haven’t determined yet if punching someone in a fistfight kills them all the time or just when it is plot related, but if you want to be a “good guy”, equipping your lasso while in a fistfight allows you to dive in and hogtie your opponent.

The VC stuff has been around for a number of iterations. I got introduced to the series with 2k15 and VC was needed for player progress back then. Why is it any more disappointing?

Emmett Till’s mother was worrying about her son a long time ago.

Im sure if the refs pulled out a folded piece of paper the raiders would have had the short end of the stick.

The licensing agreement for its music expires soon.

What I want to know is how the Germans got the skid-steer loader down there if the entrance hole is so small.

I think the difference is that for each of the professions you just named, you can have another job to help prop you up while you pursue your career. The problem with streaming is the time investment can be huge for little rewards.

Do you really need stat boosts for things other than athleticism and stamina or are your shots actually penalized for having low stats? I want to say in 2k15 a lower shot skill just forced me to git gud at shooting.

I find the pacing to be rather decent. My biggest issue is that the base construction missions should probably play out a little more before allowing you to continue with the atlas rising questline.

That’s kind of what I’m talking about, though. That interview was a year before release. Again, from the perspective of a developer, I’ve already stated that the game is going to be a primarily single player experience. I’m developing code just to potentially have the opportunity to see someone in the same location,

Being a software developer, it’s not a lie unless you have finished product marketing materials stating things that aren’t present in the final game. People got caught up in the alpha footage, micro-parsed his statements, and let their imaginations run wild.

They should have gone the route that Open Transport Tycoon Deluxe took. OTTD split the audio and visual assets into mods essentially, and provided instructions on how to use the original assets, while at the same time the community provided assets that could be freely distributed.  

oh my lord why

“...focus on multiple players operating each sheep...”

TBH I always thought the reason why cross-play wasn’t enabled was due to technical reasons as opposed to marketing. Updates sometimes roll out at different times on different platforms, so something as simple as rolling out a new content update might be a several week affair.

Stop. Just stop. Remember just 2 years ago when the hype train fell off a cliff? Remember the letdown? I’m not saying Next will be a let down, but please keep expectations in check folks. Signing up for a police force when we don’t even know how many people can be in the same session? C’mon now.

Now I know that the blocking rules are different in the pros, but I don’t understand how a defender jumping into the path becomes a offensive charge regardless. What is the offense expected to do, stop all momentum and break their ankles in the process?

Identification. Suppose you’re lost, your identity could be communicated verbally like “John McJohnFace, 32-year-old male” and that could be used to help paint a mental picture of an individual. While not all males look alike, it can be more helpful than just an X or something arbitrary.

I liked the game as well, but I also think it was the only game where Dante’s design makes sense in the context of the game world.

You do realize this is just a demo of a total conversion for Vicky 3, right?