kinjameat
kinjameat
kinjameat

You are allowed to because is either 1) an agreement specifically disallowing it or 2) an acknowledgement of some adherence to some interface or protocol.

If you are not authorized to create a derived work under the license agreement you can’t have a derived work, end of story.

This story is missing the part about how she still has to pay back a $3 million loan.
> If you have enough money and credit, you can generate profit with really limited risk.
From an accounting perspective, this is a loss and the risk is still there.

As a black man who enjoys board gaming, it is really refreshing to see something like this. It is way too easy for a designer to hide behind shields of theme and narrative and not actually consider the myriad of cultures which may want to play the game. Consider Welcome To.... it’s decidedly 50s/60s aesthetic

AND I can finally die in peace.

This list is missing DoomRL

I’ve been on the larger side of things for most of my life. When I was young I was perhaps a few pounds overweight, but relatively constant at that. The struggles started coming on in college where a lack of discipline, poor judgement and other factors really led me to pack on thee pounds. Since then it has been a

Social hubs are for advertisement. Look at that armor that he’s wearing! I want that! Oh, that’s a cool emote, I want that too etc etc. It is less effective when the hub doesn’t highlight those elements.

My greater point is that unlike most roguelikes Hades' pdifficulties are all known difficulties. The bosses have little variations. The player adjusts the difficulty in the manner they choose and nothing (barring shop items) is unobtainable due to dumb luck. I know that if I fail, it is due to my own play than rng.

Compared to other games in the genre? It is small. It is also fixed in that you do not unlock boons over playthroughs. The game is honestly more predictable than your average roguelike

What do you dislike about roguelikes? Hades is more representative as an isometric action game than roguelike. Its random elements are limited to room layouts and rewards. Even then, the rewards come from a small pool of fixed boons so beating a run comes down to player skill 99% of the time.

If graphical quality or quality concerns you there is a much simpler tip: wait to buy the game. CDPR doesn't exactly have the best track record when it comes to the quality (i.e. bugs) in their AAA games, nor do many of the big name studios right now. 

1: If your game requires an SSD instead of a slower-but-much-higher-capacity HDD to play well, then you’ve done something exceedingly wrong, at least for now.

Borderlands was my first. HZD my second. Both were incredibly easy to get.

> When it. just. isn’t. It’s a beta. That’s what it is. That’s what they’re calling it for a reason. It’s not a demo. It’s a semi-open beta.

I mostly agree with what you are saying. I have somewhere close to 400 hours with this game, and my main complaint here is that with each open world, the more you are paralyzed with choice. The older star chart content is still good, but it is obvious that isnt where the focus is. I am hoping that at some point the

I do remember loading up Spelunky HD for the first time and being utterly disappointed in the music. It sounded like a cheap MIDI construction with a tone that was all over the place. Ultimately it keeps me from playing the game since I rather like the game itself.

Was there anything further on why Japanese folks didn’t like Thousand Year Door? It is definitely my favorite mario RPG next to mario RPG.