kinjameat
kinjameat
kinjameat

I’m pretty sure this was the premise of the book “Recursion” by Blake Crouch. (it’s a pretty decent read, btw)

You are allowed to because is either 1) an agreement specifically disallowing it or 2) an acknowledgement of some adherence to some interface or protocol.

If you are not authorized to create a derived work under the license agreement you can’t have a derived work, end of story.

This story is missing the part about how she still has to pay back a $3 million loan.
> If you have enough money and credit, you can generate profit with really limited risk.
From an accounting perspective, this is a loss and the risk is still there.

I think the point is that things _aren’t_ the same as before, with multiple Kangs or the possibility of multiple Kangs running amok.

As a black man who enjoys board gaming, it is really refreshing to see something like this. It is way too easy for a designer to hide behind shields of theme and narrative and not actually consider the myriad of cultures which may want to play the game. Consider Welcome To.... it’s decidedly 50s/60s aesthetic

AND I can finally die in peace.

Putting aside the rhetoric about the judgement itself, I think the far more interesting thing is the overall assessment that the banning was justified. Granted, the board is allowing Facebook to fix itself here, but I think the board could have elaborated as to whether or not that assessment was taken a posteriori.

This list is missing DoomRL

So, an "OS" that replicates the bare metal nature that NES games had to deal with 30 years ago?

I’ve been on the larger side of things for most of my life. When I was young I was perhaps a few pounds overweight, but relatively constant at that. The struggles started coming on in college where a lack of discipline, poor judgement and other factors really led me to pack on thee pounds. Since then it has been a

> Re: racism: I do think the ep 2 cop encounter was juuuust off, and I can’t put my finger on why. Everything checks out: black neighborhood; black guy yelling at white guy; police jump in and escalate.

If I get this space shuttle, this will be the 4th Lego space shuttle in my collection. I appreciate the increasingly detailed designs but jeez.

Social hubs are for advertisement. Look at that armor that he’s wearing! I want that! Oh, that’s a cool emote, I want that too etc etc. It is less effective when the hub doesn’t highlight those elements.

My greater point is that unlike most roguelikes Hades' pdifficulties are all known difficulties. The bosses have little variations. The player adjusts the difficulty in the manner they choose and nothing (barring shop items) is unobtainable due to dumb luck. I know that if I fail, it is due to my own play than rng.

Compared to other games in the genre? It is small. It is also fixed in that you do not unlock boons over playthroughs. The game is honestly more predictable than your average roguelike

What do you dislike about roguelikes? Hades is more representative as an isometric action game than roguelike. Its random elements are limited to room layouts and rewards. Even then, the rewards come from a small pool of fixed boons so beating a run comes down to player skill 99% of the time.

If graphical quality or quality concerns you there is a much simpler tip: wait to buy the game. CDPR doesn't exactly have the best track record when it comes to the quality (i.e. bugs) in their AAA games, nor do many of the big name studios right now.