This week on “How to read Life in Aggro”
This week on “How to read Life in Aggro”
I’m disappointed Nigel Mansell World Championship didn’t make the cut. It’s still my favorite racing game.
I loved Grand Prix 2 back in the day and played it quite a bit (I was big into using the various editors to alter the graphics and such). It’s still amazing to think that GP2 and some of the other F1 games in that series were entirely programmed by one person - Geoff Crammond. There have been racing games since then…
The real tragedy here: another reminder of a great thing, a part of a great canon built over 30 years, a genuinely well thought out story. A story and script that was already written and loved, and then you are told almost none of it is legitimate or canon. For the sake of what? Some incoherent bantha fodder helmed by…
I know it seems fun to blaze through everything with broken weapons but in the same vein as that cringy twitter post about cheating yourself, it really is more fun to overcome a tougher obstacle with your friends than steamroll through it a hundred times.
It’s not fun to have progressed and to have that progress taken away from you artificially.
Their game design seems to trend to being the “fun police.” They’ve got a very narrow vision of their game and anything that falls outside of that is removed regardless of how much fun it is.
So, Microtransactions.
Who is Morpheus talking to in that Corpse Run strip? Is that supposed to be BJ Blazkowicz?
yeah, must be awful being able to carry it around with you
That’s how colloquialisms work. They tend to be regional in nature (dialectic), and often exist within closed groups.
Take, for example, “Like trying to herd cats.” This colloquialism refers directly to a task that is perceived to be incredibly difficult—if not impossible. It’s also generally not used outside of…
That’s...not at all an inaccurate phrase for communicating the idea of sleeping in fits and starts. “Chunks” here refers to “chunks of time,” as in sleeping for fifteen minutes, waking up, and then drifting off again.
I’m not certain where you picked up your understanding of English composition (to say nothing of…
Oh, no, I totally understand the ad hominem distraction. But you’re focusing on my issues with Assange’s character, and not the way he redacted (or, really, failed to redact) documents to protect individuals during his data dumps—or the fact that he picked and chose what he revealed to suit his own political…
Assange’s disclosures were messy, they made a lot of powerful people mad, and there’s a compelling case that some of then did cause harm.
Meh.
I love that his hair is still great, even gray. He’s not doing long hair but clear brutal bald spot (paging Beefcake). He is a 61 year old cancer and stroke survivor, so, I mean. He could look a lot worse. As @SomethingBrewing notes, Scott hall is on another level. But that’s also the dealing of so much substance…
This response brought me alot of joy today. I was reading his post going “I may not exactly like all of what Jason says but I could have sworn hes done a ton of articles on other studios in similar situations”
And you respond by completely decimating the guy without saying a word, just links.
Schreier, I will always appreciate your deep-dives into the less glamorous sides of this hobby and the industry that supports it. While most of Kotaku’s articles are (and probably should be) focused on the games themselves, it’s incredibly important that we never lose sight of the human cost incurred in the production…