I came back to my one year old Oculus lately just to watch the Expanse series on a 50 meters wide screen in the middle of Andromeda galaxy, and holy cow this delivers so much ... VR is so good when used properly.
I came back to my one year old Oculus lately just to watch the Expanse series on a 50 meters wide screen in the middle of Andromeda galaxy, and holy cow this delivers so much ... VR is so good when used properly.
This looks très très bon !
And of course, I can feel the visual inspiration from the animated series that inspired a *lot* of french creators :
And because that’s how modern creativity works, expect now to see a shitton of “Nostalgia flavored products” from bazillion different publishers.
From the get go, even from the E3 trailer, it had generic beat em up written all around. It’s using a hugely popular license, around a fighting viewpoint, around a set-in-stone movie.
Apex Legends is a great game.
Also, where were they when Disney uses the exact same kind of stereotypes for anything ?
I’m ok with the movement as being too old for physical shenanigans and fed up with turning human into a product in general. Even if let’s be honest, using 50% of camera window to expressively display a thousands-years-old seduction code (and pretending it’s not), will lead to complications by nature. (would be the…
In my opinion, the whole big-budget, movie-like videogame domain needs AI content generating tools. (with, indeed, humans still leading the direction)
While I hit the article main pic, I was listening to Cyberpunk 2077 last OST punk title. With the Broadcast News title, it fits so well, give it a try xD
Simple answer : role-lock costs less than rebalancing 30 heroes ;)
(yes, they’d have to rebalance the whole roster, there are now too many intrications)
Nostalgia put aside, I feel this iteration has the potential to hig e-sports big, very big. Punishing punishes hard, counters are rewarding, zoning is precise, all heroes feel balanced and capitalize on a different set, ultra-farming feels cohesive, slow pace gives more space to timing (hence to mindgames), and fight…
The problem is not the crunch, the problem is unpaid crunch. I’m a dev aswell, but in my work whenever we’ve been aware of needed crunch :
Then you misunderstood that part :
Yes. Also let’s be clear minded a bit : Cyberpunk 2077 is portraying Cyberpunk. Cyberpunk is all about a decaying society. It’s not an agenda, it’s a sociological state. Feeling offended by a sociological state in a Cyberpunk work is like being offended by a bombed school in a WW2 movie.
The fact that such an ambitious core mechanic was immediately proven as a demo is impressing, to be honest. Worth a serious watchlist.
Do not confuse one CM and whole CDPR please ;)
Or just use machine learning to generate the voices. All you need is the dialog.
Remind that animating 3D is extremely time consuming, that (good) guy only did this from passion, fun, unpaid spare time, and had to quickly execute to get exposure from the recent news ;)
The most honorable part I think would not be the price, but the courage : exposing such dirty secrets publicly for justice, one after another, can put the writer under open threats or hidden pressure. These are not small companies, millions of dollars are at stakes. Mix these high stakes with a completely uninhibited,…