kineticdamage
Smokebomb
kineticdamage

Not flashy enough for the instant gratification Joe, sorry.

Nice move, sir.
I now draw the Rocket League card.

Everytime my friends are starting an argument :
« I got you in my sights. »

Finally, I can get interested in SF5 again !

You can notice it in kill cam though, when before being killed you were aiming right at the chest of your opponent, for a kill cam to show you aiming completely besides. (20ms ping here)

For having banged my head on developing a whole netcode for a fighting game (GGPO-like), I can validate that changing netcode needs changing a whole part of a framework. (even the game systems parts, if you want the most responsive and lightweight framework possible)

addendum : 250ms is way above the average visual response, or games like Street Fighter would be unplayable. Even in spell oriented games like WoW, 250ms is a big hit for any serious raider.

I think the biggest difficulty of all screenwriting is how Warcraft lore from the start is very generic.

Classic :)
It’s like the more someone gets frustrated by being killed, the more he loses his mind and turns into a John Rambo... ending in being more killed. We could call it the John Rambo cycle :p

If he’s placed on an upper ground, just get behind him the same way he went above, and kill it with any char. (double damage from behind)
If he’s standing on your level :
- Reinhardt : shield then charge + hammer = gg
- other tanks : shield and push, that’s the job after all
- Genji : deflect + dash + shoot from behind

Holy molly ................................................

Just bought it on PC on saturday to wait for overwatch, spent my whole sunday & monday night on it. This game is a whole new level of addiction :s

Yup he’s a he, you can even see his face on the last legendary model (menu > heroes > models).

They could have been full exposure about other games, if there were some. I found these last two monthes have been particularly dull with releases.

Nice chatbot !

Hopefully, the pixels humanification will also help game writers to realize how generic the stories in most videogames are.

What you described is the game production section. People are not in love with the production, but with the gamedesign. (meta essentially)

I saw the cigar in under ~10 seconds, am I a genius or just a simple man ? :D

Everytime there’s a witcher 3 article, this question pops in somewhere :)

The final cover choosed the better way to emphase the DLC it seems.