kineticdamage
Smokebomb
kineticdamage

or maybe the main protagonist does really stink ?

It seems like there be dialogues with Aliens, that you won’t understand until you studied their language :

Has the world ran out of artists lately ? Because all its recent paintings has been in black and white.

DoTs are generally an excellent tracking device ;)

Generally speaking, procedurally generated games, on their own, are indeed as short (or long) in gameplay as the number of system mechanics they put in. You could have 1 bazillion stars with 1 bazillion species, if the interaction is limited to kill, gather, build, you will feel dragged at the 10th planet. Open world

To sum up the 36, long, hesitant answers above me : “No.”

So it is this bad ? I can get how the slave labor history is a different factor though. The problem with “fixing” white attitudes is that most extremists will never listen to reasoning anyway. May you try a subtle, psychological or even a broad approach, there’s practically no breach for a more intelligent

What has been seen ...

Never did I talk about “overcoming” it, it’s not the point. The point was suggesting an opinion on how to help. That’s what I like in the friend I told the story about, never would he wipe away any little attempt to help with a “thanks, but you can’t understand”. btw, minimizing his experience by the fact that he’s

I think the negative reactions are exactly what NanoRaptor is trying to express I guess. The longer you focus on a reject (may it be a trend, a bully, a boss, a street harassment), the more you generalize, the bitter you are, the more powerless you’ll feel.

I was more thinking about how they wouldn’t like an industry actor whistleblowing about the true intents of preorders ;)

And now the guy will receive death threats from 90% of AAA studios executives.

I cared not to become broad, but it’s hard to pinpoint an intuition in a few words. I do agree that the dexterity requirements is higher than SF4 tho. It’s simpler, but more demanding timing-wise. SF4 was as demanding (if not more), but on an extreme level that made it tiring on the long term (1 frame link combos for

I think you’re on point :) SF4 allowed a vast panel of options, but at the cost of allowing cheap techniques. (god I hated the light punch baiting so much ... felt cheap). It was clearly imperfect, maybe I simply don’t like too perfect things. What’s your opinion on SF5 d3v btw ? (I read your comments quite often on

We’re talking 16 vs 43 something, it’s not even half the size yet.

This is not about combos, muscle memory or rose tinted glass. But about specials variety. As good as this video gets, it only tells a variation of 2 specials via Vskill. (Ultra is too occasional to be considered a part of the “flow”). Ken is the most interesting char so far in SF5 tbh around that topic, but half the

Still very few feedback everywhere (even steam reviews) about the gameplay. This is the more important domain in a fighting game imo, as you’re not supposed to last 100 hours in a story mode. It’s all about the mechanics.

I understand this is not eventhubs, but I wish I could have read Evan’s opinion on chars individual new mechanics. Specials, hit chains, zoning, etc. (couldn’t even find that from people in comments).

Mindgame : tricking your opponent into believing you really want to perform a move, but performing a counter-move instead.

The food analogy is actually interesting. Because here, as good as game & efforts to make it are honorable, 18$ is justified by quality, not quantity. Basically, it’s the same as a restaurant. In some you pay 10 times the price compared to others, while it’s the same portion, and it’s been considered justified for