I picked 2 vids of him, and obviously went to the comment section in order to understand the audience. Yup, there’s a clear majority of younger people.
Kirk, you’re majestic.
Didn’t know that, could explain Sony’s will to trademark then.
Turmbs !
I like the idea, but wouldn’t it defeat the very purpose of paying a ticket to have a physical seat ? (plus travel, etc). Wouldn’t it cut a estimable portion of ticket purchases, as most people would prefer to stay at a comfy home ?
Toucharcade is exceptionally consistent. I’ve been following the site for nearly a decade, and reviews managed to keep both a sharp criticism, and a hearty approach. On another hand, their forum has seen the creation of countless “mobile gamer clubs”, game communities (I remember the Street Fighter 4 thread...), and…
Loved A : i, but never tried Amnesia : DD, thanks !
It’s definitely fascinating :)
I’d love to see how both guys would match up against a capoera contender (even if I guess they became quite rare).
Interesting !
I can’t help but think there’s a problem with his fighting motion though : such inertia based, wide movements, opens the opponent to guess your counter balance quite easier. I could imagine a regular fighter taking advantage of his rare unbalances and use them as an added factor to devastating damage…
« Warm up » = intro to the newcoming Doom ?
Just finished that masterpiece of experience that is SOMA. I’m starving for some other brilliant storytelling, immersive, gut punch games. Recently finished Life is Strange, any recent game to advise bros ?
They absolutely do. “Kinda free” solutions boomed with mobiles, when devs realized how people wouldn’t spend an upfront dime for a mobile game. These business models later inspired bigger companies, for bigger games.
Outside of complicated DRMs : abusive DLCs, Pay2win, Freemium are also the consequence of piracy. I thought everybody knew that by now ?