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Listen, I can understand where you are coming from. But since you seem to have so many strict rules on what does and does not constitute a roguelike, you have done nothing so far as to actually describe what you consider to be a roguelike and why this game wouldn't land under such a definition. You're not clearing up

Who's taking the term away from their fans? I'm not saying those aren't roguelikes. What I'm trying to say is that roguelikes probably has a broader definition then what you tend to think. And it doesn't really matter about what your personal opinion on what should and shouldn't be considered roguelikes either. I

Does it have level randomness and permanent death? In that case it is a real-time roguelike if you use Wikipedia's definition. Listen, nobody really cares if you don't like how they use the term roguelike. If it helps people describe the game in less words, then they will use it. I really doubt that most of the

You Brits have some strange comments on our culture.

Yes, from the title to the body of the article, the pictures inside as well as the video, it is very clear that this is what Stephen was saying. You clearly spent your time well examining it so you could comment with these excellently accurate findings.

I don't. What do you mean?

Would you say it feels..... Nintendo Direct?

Saying the French won the American Revolution is like saying the USSR won WWII. Sure, they played significant parts, but if that was truly the case (without American involvement) then the world would be so much worse off than it is now.

Yah, that was the only thing I hated. Trying to be nice to Anders meant you were basically hitting on him. Even when you weren't trying to do that.

But that's not what he's saying. What he's saying is that the developers didn't put enough work into the gameplay to make it a good game. And that if they were dealing with time constraints, they should built it gameplay first. (Which isn't neccesarily a good point, because story can be done by a different part of the

Listen, I know for a fact that lack of Wii U's sold isn't the only reason EA won't develop more games for it. EA needs to at least be honest.

fat?

Whoa whoa whoa, we prefer to call ourselves USAsians

That started out kinda funny, then wasn't funny, UNTIL IT TOTALLY TURNED IT AROUND AT THE END. Thumbs up.

Thanks. Just read this and I will make sure to give it a look.

I dunno, I think ZombiU would scare me without the gamepad. Of course I've always been a bit prone to being scared in games. I haven't been able to play much of ZU because of such things really. For right now the gamepad actually makes it less scary, because I can just ping the map and feel a bit better about not

But you forget Nintendo's major advantage. Their first party/2nd party titles. The whole 3rd party thing is only relevant because people want 3rd party games on Nintendo Consoles, not because Nintendo needs them (and they actually had some really good 3rd party games to start off the launch of the Wii U). But if game

Heh, I think there was an option to make your pawns talk less (or even not talk at all) but I just enjoyed their little ways of being annoyingly talkative and repetitive. The entire pawn thing just made the game that much more lively and that much less lonely.

I think saying the Wii U is not a Sports Console is just rushing to a conclusion. That's not even factoring all the games outside of the "big 3" that you mentioned. The bottom line is, EA released what was essentially an upgraded (or maybe not even upgraded) port of the Vita version of Madden 13 to the Wii U. It's not

So...there was apparently a Facebook page misidentified as the accused shooter's page. Not sure if it is the same Facebook page in the link (because the page in the link is now inactive), but that means that people overreacted and villainized some poor dude because they didn't feel like waiting for the facts.