Mini-maps are more of a design crutch than a player crutch. If the items and terrain in a world make sense the mini-map becomes less necessary.
Mini-maps are more of a design crutch than a player crutch. If the items and terrain in a world make sense the mini-map becomes less necessary.
The thing with the option of choice though, is from the outset the design team has to decide if the “intend” play is with or without. Which, I hope they would choose the latter.
Have they fixed the mouse button/keypad mapping yet? I booted it up day 1 and unfortunately those binds were kind of borked. Which is lame because well, that’s where crouch, melee, and reload all go; the most important binds haha.
It’s just an opinion thing. Like, my best friend plays every video game with the sound and subtitles off. Even dialogue focused RPGs! From my perspective it is absolutely the wrong way to play. Though despite how much it pains me, they have fun so /shrug.
I’m actually really curious if the Windows Game DVR thing might be the culprit. I’ve seen the posts that say people have experienced this on fresh systems. It’s also something that sort of glides under the radar and everyone has it on by default if I recall.
Could it simply be because the localization is adding the assumption that character’s might not perceive her as such? Japanese, as far as my knowledge reaches, has no gender pronouns. So, if it’s not just an error they could be taking liberties with the localization.
MMO-Junkie is such a delight. As a once dedicated MMO player in my late 20s this one feels like it was just made for me. It has a lot more heart than I expected and I love how they touch on the gender aspects of Avatar vs RL in regards to interaction with other players.
That’s one thing that makes the mechanic skill argument a little bit weak. Buy and large, there is far more focus on the “when and where” of skill usage and presence. Aiming plays a huge factor for most of the character but from my perspective it’s far from the most important skill to possess.
I find myself in an odd position when it comes to the Mercy changes. Gameplay wise, I’m all for it. What really leaves me bitter about it is the mentioned points about what it means for the casual audience down the road. Overwatch holds a place with my friends because of it’s openness to players of varying skill…
Seems pretty valid to me. Glitches are part of a game until they are patched out. If they never get patched, well... it’s one more utility for people to make use of.
Yeah, as someone mentioned into the comments of the Polygon version of this post. This design was probably something floating around before they leaned into the idea of differentiating classes (and their associated threat levels ) by silhouette sizes. Having a Mercy that looks like this would certainly throw that into…
I’d be really interested to see if Overwatch ever goes down the LoL route of having skins that make dramatic changes like that. It would sure put things into an odd position competitively but /shrug.
I’m absolutely floored that Polygon beat you to post about Overwatch fan-reactions by a day.
What are you doing?
I feel like you want to have a completely different discussion from the train of thought that I was leaning into.
Your comment is completely off base from my own. The topic of pricing structures was not at all to what I was referring.
On that note, of them being newbie friendly, that is seemingly something that a large percentage of the playerbase isn’t happy with. Ignoring the fact that having characters that fill those roles is extremely important in keeping the game active and open for entry.
I think the idea is more: They want to pay that $60, they want the game and they want it to be good. Though a lot of times devs just make you feel really shitty about doing so.
Either that or have PVP gear and PVE gear like WoW.
You’re right, it’s probably worse than gambling.