This is very pleasant knowledge to have.
This is very pleasant knowledge to have.
I’m not at all sure how cross platform could work. PS4/Xbox would have to allow M/KB. Otherwise all min-maxers would be PC only.
You know, I don’t really think it’s entirely intentional but Khadgar always sounds...kind of evil.
It’s a weird thing. The writing was probably solid to begin with. Though the writing can only get used if all the other departments can make use of it. If time is tight then a fantastic idea for a dialogue cutscene gets benched. Simply because there wasn’t time to voice act it, animate it or do the camera work for…
They weave a web of arcane systems and clumsiness that feels outdated with the arrival of faster peers like Nioh.
They weave a web of arcane systems and clumsiness that feels outdated with the arrival of faster peers like Nioh.
There have been a handful of games lately worth buying a PS4 for. This is probably one of them.
The Secret World was to my surprise extremely good. It’s setting and some of the unique gameplay elements scratch an itch that not a lot of combat heavy games manage to scratch. I hope the rebranding of “action rpg” doesn’t mean they are getting rid of some of the investigation type missions or anything. Those were…
Merging game play elements and systems with theme of the story and role of the protagonist. Andromeda goes way farther in making you feel like a Pathfinder than the OT ever did in making you feel like a Spectre.
Well, it almost was.
I’d love to say I had favorite shrines...
It’s not “the new Vita” but it’s the next best thing. I doubt the Switch will see the same sort of variety when it comes to titles but at least it has a dedicated effort behind it.
I think your assumption is extremely narrow. If there was any one developer whose games you could say appeal to a wide audience; BioWare is that developer.
My initial comment that started this thread:
You keep saying it’s an objective truth, but you haven’t supported that claim. You just keep saying it. Saying it doesn’t make it true.
You’re speaking in an absolute with no way to back it up.
No, this is were subjectivity comes into play. It is the case with every game but not the case with every player. A smoother running game is always better. Things only get better as numbers increase. The problem is, things like how fast player input is recorded and response time are things you don’t notice until they…
It’s not about attempting to make the game better it’s about making it a better experience to play. Graphics enhance the artistic vision of a game. Frame rates directly affect the game play and how the player interfaces with the game. Even in those basic titles, the players experience would be improved with smoother…
Haha.
Well, no. Because even in that context a shitty game at 60 would be a better gameplay experience than that same shitty game at 30. Higher framerates only add to an experience.