karlwag
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karlwag
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Here is a talk from the Insomniac devs about the challenges they encountered making Spider-Man PS4. Notice that they almost never mention computational capacity or amount of RAM - it’s basically all about bandwidth; i.e. how do we load all the data for the city in the tiny slither of time we have as you zoom around

STAR labs security team

I don’t know; It’s kind of comical when the whole “team arrow” turn up and do their strangle wiggling (or is that supposed to be choreography?).