kamikazetedibear-old
kamikazetedibear
kamikazetedibear-old

The key is to never quit a project because it seems derivative. Nothing is original more or less. In fact, most of the best games you can think of are probably derivative in some sense. Something like Shadow of the Colossus for example isn't that original mechanically, it is what they did with the mechanic and the

Voxels don't render objects any more solid that polygonal geometry.

Well when it comes to phones and tablets, flexibility of form factor. Put simply, on a device that small you have to either sacrifice screen or input. Touch input basically allows for a lot of flexibility in how things get done with little physical footprint. It just makes a huge amount of sense. When you are trying

Did you read the article at all? This wasn't some attempt at artistic license. It is funny because there is an entire, massive industry in china for art and photo reproductions in paint on canvas, and Romero sent in some low resolution screenshot of doom and got a pixel reproduction back. The fact it wasn't abstracted

No, I think that was their point. It isn't interesting from a painting perspective at all, which is true. The humor of the whole thing is in the story.

Very much this. I knew going in to this job I was going to be making a less. I was taking a position in an educational non profit that was struggling for project funding. They just don't have Microsoft money, and at the time it was a good move. Then the economy tanked and it hurt bad.

In general copyright occurs at time of creation. The difficulty typically is proving it. In situations like this though you can fairly easily do so since we are talking about a public released and available thing with some decent profile. I would also assume he has original assets, which the pirate wouldn't have. The

Because that isn't actually what he said and maybe you should look at the comment in the context of the interview?

The biggest thing is the point of the autohack tool was to allow players that chose a different AUG path that was not hacking heavy to still be capable of accessing some areas. Since hacking doesn't freeze time it also really messes with stealth runs.

It can, it just doesn't have to. That was what Christina was trying to get at by saying to "Stop thinking you are a producer." How DLC makes its way into a game can vary a lot. Even day one on disk DLC my very well be a side development not created by the main team.

Last time I looked the broader market has not resulted in more sales on individual games, just more sales in games in general. You always have the mega blockbusters, but those games also cost astronomically more to produce. Budgets for most SNES and PS1 era games were hilarious.

"What bothers me is that this was all time that could have been spent bettering Mass Effect 3 itself. I can't import my own characters face for christ sake, but I can already spend ten bucks on downloadable content. That's what's bullshit about this."

In my opinion it is almost always the slob that is the bad guy, assuming they are actually dirty. Here is the thing, if you have shared living spaces you need to put things back to were they were within a reasonable time. If you are leaving dishes out, bad food in the fridge, and your crap on the floor you are

No, you are just working on a compressed time period. Oblivion and fallout are similar because they came from the same time period, and Skyrim is only about 5 years older. You have to look towards the long play, the generation changes. The stagnation people talk about with Japanese game development taken on the whole

"This happened to me once. I told someone I didn't like raw egg in natto and now the entire nation of Japan thinks I hate any food with egg as an ingredient."

At this point I think Javascript is quickly approaching non optional. I would have agreed with you 5 years ago, but at this point refusing to enable javascript is like refusing to upgrade from IE 6.

Flash does not run the same in all browsers, flash is the same in all browsers. That is why it is consistent, flash is a single thing dropped into any number of other browsers. Of course it is consistent. That is also its weakness, it is a proprietary platform with a singular control point.

No, Adobe has been dragging ass and shitting on the Mac platform for a while. The flash plugin for OSX also runs like a dog compared to the windows one.

It isn't an either or. Plenty of people work on/with platforms/languages they absolutely hate. You can hate a tool but still use it.

It wasn't horrible, but it was insanely expensive for the company, a company that did not have the experience or capital to risk the way they did and survive in tact.