I don’t mind celebrities showing up in a game, but when the marketing is all about the celebrities and nothing about the game itself, it’s because they don’t have a good game to show you.
I don’t mind celebrities showing up in a game, but when the marketing is all about the celebrities and nothing about the game itself, it’s because they don’t have a good game to show you.
Yes, but he’s never actually explained why that’s a desirable use case compared to just using monitors. Because it isn’t.
John Garvin’s response to a fan on Twitter, “woke reviewers [couldn’t] handle a gruff white biker looking at his date’s ass.”
You don’t think there’s a big difference in the scope of bugs nowadays?
I’d argue that the QA process is far more robust today than it’s ever been. I’m sure there are a handful of developers cutting corners, but I think the prevalence of bugs in todays’ games is far more a matter of their incredible complexity than it is a lack of QA. If you’ve ever worked in software development it…
Bout going free is awful, but not because he’s really dangerous now. It’s simply unjust that he isn’t going to face the full consequences of his crimes.
I don’t have to mention every true fact for them to be true facts. And I have expressed literally zero animosity for Griner being released. In fact, I specifically called it “great news.” Everything I said is true. Everything you said is true. And how we feel about any one of those things doesn’t negate—or even…
Griner coming home is fantastic.
You are a tiresome, tedious person.
Why are you asking me to speculate about something I just said I wasn’t going to speculate about because it doesn’t matter?
Griner being free is great news.
I’m not going to speculate about why they did what. Could have been a response to a random tweet for all I know.
If you say so. At the end of the day all that matters is that the voice sucks.
As someone who has worked on software development. It really doesn’t. Not for a well manager project.
Games have always been buggy, even before they were as fabulously complicated as they are now. The difference was that back then they stayed buggy, because there was no way to patch them.
I recall the big worry was that Pratt would just sound like Pratt. And that’s exactly what we got. I don’t remember anyone worrying he would try to pull a cartoon Italian accent.
Honestly, I’m not sure there has been a genuinely good year yet in the 21st century.
My heartrate increased 20 BPM at the mere mention of that music.
No, but I am a person first and a consumer second, so I can have a little sympathy for someone having a tough time before I call for their blood in the streets for a bumpy product launch.
The Unreal issues are their own thing, but the main issue is the difference between loading shaders when the game starts and loading during gameplay. That isn’t an issue with Unreal. It’s an issue with the game being given incorrect instructions due to an incorrect file being included in the launch version.