kamaireturns
Ka Mai uses a burner 'cause he hates social media
kamaireturns

As someone who has worked on software development. It really doesn’t. Not for a well manager project.

Games have always been buggy, even before they were as fabulously complicated as they are now.  The difference was that back then they stayed buggy, because there was no way to patch them.

I recall the big worry was that Pratt would just sound like Pratt.  And that’s exactly what we got.  I don’t remember anyone worrying he would try to pull a cartoon Italian accent.

Honestly, I’m not sure there has been a genuinely good year yet in the 21st century.

My heartrate increased 20 BPM at the mere mention of that music.

No, but I am a person first and a consumer second, so I can have a little sympathy for someone having a tough time before I call for their blood in the streets for a bumpy product launch.

The Unreal issues are their own thing, but the main issue is the difference between loading shaders when the game starts and loading during gameplay.  That isn’t an issue with Unreal. It’s an issue with the game being given incorrect instructions due to an incorrect file being included in the launch version.

I don’t see any reason not to. Their explanation makes perfect sense, and it’s a lot more reasonable than “we just didn’t care enough to make sure the project we spent years working on actually worked.”

They did that.  This was literally the equivalent of a typo that caused this issue, in that the tested version that was supposed to be deployed wasn’t, and a different version was.  It’s honest human error.  Shit happens.  

It’s no more costly to develop games, especially with all the extra tax breaks and incentives, etc. It’s pure corporate greed and consolidation.

The discs, packaging, and shipping were always a pittance of the actual overhead cost of bringing the product to market. The money is spent on the development and marketing, and the budgets required for AAA games are in the hundreds of millions of dollars.

Or just get GamePass. It was already paying for itself anyway.

I enjoyed it, but it was pretty clear that it was cut way down from something bigger to make its release, and the pacing and character development suffer for it.

I didn’t say playing a regular guy makes you a good voice actor. I’m saying Pratt does a better job as a regular guy on whom there is no expectations than he does as a generational icon that everyone in the world recognizes.

There’s still time to Sonic the Hedgehog this project.  Redubbing Mario’s voice is child’s play compared to completely redoing a character model and the associated animations.

That’s because Emmet is just some regular guy, not an iconic character people have been growing up with for 40 years, and who has had a well-established voice for more than half of that time.

This kid has handled this entire tournament on field and off like a fucking pro. Pure poise.  I was already a Tyler Adams fan from watching him play for Leipzig and Leeds, but this tournament is making him a star.

The combat was weird and put a lot of people off, and the pacing in the middle of the game bogs (literally) things way down.  

I’d look to RDR2 for inspiration if I were making an open-world game today.

I think there’s value in “don’t fix what isn’t broke.” If the mechanics hold up by modern standards, and all the game really needs is a new coat of paint, then that’s fine.