kaisawheel
Kaisawheel
kaisawheel

What is this dark sorcery of which you speak? It sounds perilously similar to the follies and hubris of certain figures in myth and legend.

Surely you have heard the tragedy of Lords Alpha and Beta, and their foolhardy quest to test all the things of the world? One even casually familiar with the fable must certainly

Totally understand where you are coming from, but I actually love it.

I’ve been noticing this trend a lot in gaming since the PS3 era. My touchstone on it is Ratchet & Clank: in the first two PS2 games, you were well assured that each level had a new type of enemy, or a beefed-up version of one you saw five levels ago. Starting with the PS3 games though, we got two “factions” whose

I’m an accessibility specialist for the Blind and Visually Impaired by trade and an avid gamer. It’s great to see accessibility features included in more games, but often they do leave out text size. It would be nice to see a set of standardized accessibility tools, the UI option built into the system is passible, but