Working on my DeLorean I’ve learned that Hofstadter’s law is all too real.
Working on my DeLorean I’ve learned that Hofstadter’s law is all too real.
Vin 4494 here! I’m guessing you’re an August ‘81 build then?
First off, 88 mph aint that fast, and that's the query I was answering. I was hitting about 80 tops, but that's because the stock DMC-12 has pretty poor acceleration. Grand-tourer marketed as a sports car, sadly!
Well, they never actually sold the car in Europe, but the plan was for it to have a 140 MPH speedo :) OEM 140 speedos are quite rare, but the modern DMCH made a reproduction run that are very nice. The metric-spec version has a 240 kph speedo.
No, the closest I got on the track in that footage was 79. Though I can assure you 88 ain't no trouble if you watch the other video where I spin out...
Wrong! They dubbed it over to sound meatier as the stock exhaust setup the DMC-12 has doesn't sound too sporty.
...but the car actually had a top speed of 130 MPH. The speedo restriction was just due to US laws at the time and affected more than just the DMC-12.
You've obviously never driven one then
This is an archive of source code and assets, not a development build of the game. As such, a test-kit can do jack.
I'll stick with my 1/1 scale DeLorean, thank-you!
Correction; Highest possible value representable in a signed 8-bit integer.
Ruffian Games also pitched a new Streets of Rage, that one must assume Sega turned down.
Certainly not the case in the UK. My missing final pay-cheque (and overtime) from Realtime Worlds can account to that.
How about we flip the argument on it's head; If you paid £11 for a ticket to go see a movie in the cinema and it had an inconsistent frame-rate would you care? Do you ever go out of your way to see films at a specific theatre because it has a better screen/projector/sound system? Do you prefer watching films in 2D or…