jurrasix
Dino_the_Dino
jurrasix

Why do people care so much about one writer? There's no way she is responsible for the quality of the game other than the story and maybe dialogue. Even then that part clearly doesn't matter because the outrage is she likes that part to much and everyone else likes the combat.

Well for one, you got the PC version, where patches don't cost $40k. It still had a ton of issues. Had you tried out the console version, you might have thought it was a joke or a beta or that something was completely wrong. It was terrible.

Brink begs to differ.

I agree. It's not a game I want to play, but I don't think I'm going to panic. Right now it only supports one credit card and prepaid Google cards (afaik). I'm sure these issues don't help Google and it's talks with companies. It certainly isn't a big effect on the narrow amount of users who have this service on their

They do, which is why you have the ability to contact your credit card companies, or even Google in this case, to report your stuff missing and lost. We all have done it. It'll be no different with a phone than a wallet.

Honestly, I think the front-facing Android experience (meaning the press shots, default backgrounds, etc) make it out to be way, way more sci-fi than it really feels in use (read also the carriers/skins/commercials). In reality the OS experience isn't as sci-fi as it's advertised to be or better yet, as it's been

I can sit on the couch and play games casually all day long. The only time I find the need to be at a desk in a chair for gaming, is when I'm trying to play competitively (mostly in the shooter genre). It's possible to do it from a couch, but I think that the active nature of sitting forward in a chair is just better

There can exist a second hand market for games. That market will probably always be around. It's not devaluing the product. The product is what the developer sells. In the terms of an online component, that's a service. Big difference between a product and a service. An online pass is access to the service. You get

But someone buying used games aren't a customer of that dev/publisher. You are a customer of the company that is reselling the game. There's a big big difference.

"Because here's the thing: if businesses are allowed to be cold and calculating, concerned only with the bottom line, why can't its customers? It's all well and good that you're concerned with making sure that businesses get paid. But customers aren't acting "entitled" when they point out that the changes being made

Honestly though, you don't make the decision about whether or not that content belongs in the game. You aren't entitled to their work. Doesn't matter when they did the work, or what it's plans were, at the end of the day they make the decision about what's part of the game and what's DLC.

Fair points. I think it will come down to a lot of unknown factors. Price being a big one, network, available titles, etc. Controllers. Should be interesting to watch.

That's all good and gravy, but here's the biggest issue I see. Even if the Wii U, next gen xbox and next gen Playstation get the same games, I don't think you'll be getting anyone to buy the Wii U version. Here's why. For the past 6-7 years the rest of us have been stock piling into current gen consoles. That catalog

You really think the Wii U is looking like a serious contender? I can't help but feel that no one is really even talking about that console. Even my friends with Wii forget it's name or that Nintendo is releasing a console this year.

I think it's no surprise they don't consider Nintendo a true competitor. They see them as going after a different type of the market. This was the attitude I think Nintendo earned from Sony/MS when the Wii was launched.

It't not going to be considered at cost per byte. That's just not how it'll ever be. It's a business. That $10 is probably part compensation, part costs, part deterrent and other stuff. I have no idea where they get that number.

I could see that working, I just don't know if they would do that. You essentially would have a floating license and there would be no need to buy every game when you and your friends could just go in and buy a ton and just pass around the single license.

Every new player into a game is treated the same. A profile/account is created for them. There's a cost associated with every account you have to keep track of. That data doesn't go away, it stays regardless if you own the game or not.

It's all speculation. I think they would have to tie it to your XBL account regardless which would require an internet connection.

I would imagine they can only restrict this with an internet connection. I also assume this will only apply to the parts of game that use XBL. Essentially you'd be able to play everything offline, but if you wanted to pick up CoD4 and play online, you'd have to pay an "online pass".