julietpapaoscar
JulietPapaOscar
julietpapaoscar

Wasn’t the rice thing debunked years ago?

Oh geez I should log in more often

“Looks Like the servers are already back up....should’ve posted this hours ago if you were looking for a slam dunk.”

I think in the collections tab you can replay them, just like you can read the descriptions for the spider-bots and whatnot

Hasn’t the latest scuttlebutt on DMZ been that they’re dropping support for it in MW3? Like, it still ‘exists’ in MWII but it won’t be getting anything new for MW3 and effectively stopped?

I feel like “late 2024" is ages away, or is that just me? I was expecting something more like..six months from now, not...a year

So yeah, the narrative of “this was rushed DLC turned full release” couldn’t be more clear-cut than it is right now, however I think a few minor changes could be made to improve the experience

It’s not even close. It’s mostly open ended missions that have a DMZ style to them (inherently not awful, but their current implementation is laughable at best), and the few “set-piece” missions are super short and the pacing is awful

It’s almost like the game just came out and everyone is talking about it!

I don’t understand though, how the crafting system went BACKWARDS in starfield

Do the main quest first, don’t rush NG+

Inventories aren’t shared. So if you have say...a two handed sword in Shadowheart’s inventory, Lae’zel isn’t going to be able to examine it without it being in her inventory. Sure you can “see” it as you browse through the inventory, but with Shadowheart’s stats influencing it, if that makes sense

So once again, blaming your audience rather than blaming what actually is the problem: Poor writing

Now playing

Iron Pineapple (big souls-like youtuber, lots of fun stuff) did a segment on En Garde with the demo, and since then I’ve had my eyes on it, it looks just so wonderful and colorful and quirky and enthusiastic

This is super awesome! Glad to see it in video game form, probably made everything move a lot more smoothly

And none of them decided that adding basic QOL features from D3 into D4 was a good idea...

I mean you forgot the whole thing about the War Thunder director writing a long winded tone-deaf and utterly bonkers letter to the fanbase about “how a F2P game works” which...was full of holes, contradictions, gaslighting and also straight up saying “we aren’t greedy, you just don’t know how a F2P game works, please

As if Call of Duty hasn’t been a buggy mess on all platforms since...well as long as I can remember. Almost every season a weapon, or a map, or a mode, or something utterly breaks and has to be removed or changed drastically (much like what’s going on with Destiny 2 right now...)

Honestly I’d disagree. Are the campaigns themselves (mechanically speaking) anything to write home about? No, I wouldn’t say that. Are they entertaining? Oh yeah, absolutely

Well, we can’t play the forsaken campaign anymore unfortunately :(