jplusip
jplusip
jplusip

Calling BD a Dragon Quest clone indicates that you never bothered to play it. It had very little in common with DQ beyond Toriyama doing the art work.

Disagree with the notion that Mistwalker only made one good game. Blue Dragon was fantastic. Last Story was good. Away: Shuffle Dungeon was good. Blue Dragon Plus was also good.

Would not mind it at all if MS somehow picked him up and bought the rights to Ninja Gaiden from Koei Tecmo. I still consider Ninja Gaiden II (Xbox 360) the greatest action game of all time. A shame what Team Ninja did to the franchise after he left... and pretty much left no question that Yosuke Hayashi is a complete

“...Bowser is the driving force of every Mario title.”

Yeah... I enjoyed Azurik (and Nightcaster) back then too...

Metal Arms was also generally well-received at the time. 

I thought Animal Crossing: New Horizons got robbed. That was the game pretty much everyone and their mother (and likely even grandmother) has been playing this year, and it’s an approach that essentially perfects the AC formula (updating over time).

On the one hand, people going overboard and threatening/trolling game critics/journalists is abhorrent and these people need to get over themselves and get a life.

Ohhhhhh! That explains why I didn’t know you could inherit skills. I think Eri is the only teammate I have who has two jobs at 16+ (starting job and Dealer). 

Oh, no, you should never pay a scalper, period. Scalpers are a disease, and people should never give those scum of the earth any of their hard earned money.

Is Bright Memory: Infinite no longer Xbox exclusive? I thought MS was publishing it. 

Yes and no.

Wait, I didn’t realize you could inherit skills from other jobs... huh.

Good read, but I disagree with some points of this review.

Sony better watch out. They kept trying to money hat exclusives from ZeniMax studios, and we all saw what MS did there... 

Counterpoint:
Symmetric analog sticks always suck. 

Amen.

This is an odd article.

Kind of annoyed that they’re sticking with doing away with the random battles. The slider in the first two games was one of the most genius ideas I’ve ever seen in a JRPG, so why they decided to go with the “monsters randomly appear on the overworld” approach is beyond me.