jovian09
Jovian09
jovian09

I may try this. I was put off earlier Age of Wonders games by their supposed oversimplicity, but it’s been some years since I’ve felt Civ was the gold standard for 4X games (thanks Amplitude) and it’d be good to find one that appeals to me mechanically and thematically while offering games of two hours instead of four

To be fair, Luke is a professional paid to get this stuff right. Lex is a person commenting on a Kotaku article.

Joe Zieja is a really cool guy, to which I can attest through his contributions to the Ace Combat community (he played Full Band in AC7). Hope the sky is the limit for him!

That’s a shame, the original art looks really nice.

The correct answer of course is lightly salted.

One point you haven’t touched on is that fans of the series are frustrated that the good ideas and innovations the game makes are cast aside or abandoned, rather than retained or refined. The best example would be X and Y’s Player Search System, or PSS, which offered a persistent, always-accessible interface for

For me the 2D games have always been my main way to experience Zelda. For whatever reason I never had a Nintendo home console growing up, but have much more often been able to access the handheld games. To date I think Link’s Awakening is the best of the series.

This is a test for Ubisoft. It’d be very tempting to close this loophole, but I think they should leave it. The game’s past its major release window; they should show they aren’t trying to push the boosters and let those who might have been put off by them enjoy the game how they want.

It’s not even as if memory cards are obsolete. Having portable, local save data is a function I still wish I had; it’s not like it isn’t doable given that every console has some kind of USB and/or SD capability. Instead that data is locked behind online credentials and used as a form of DRM.

Jedi Outcast and Jedi Academy had a cheat, g_saberrealisticcombat 1, that when enabled would make dismemberments occur wherever your lightsaber blade happened to make contact with an entity, whether you were swinging it or not. This was not only extremely grim but it also broke the game, enabling you to instantly bisec

Vespiquen and Combee are a bit of an in-joke in the Pokemon community. Not only do males not evolve but they’re also seven times more common than females, making Vespiquen the bane of shiny hunters. This is not an isolated case (see also: Salandit).

Looks great, but it’s hard to get an idea of what it plays like from the footage.

Wasn’t too keen on the dynamax stuff (I’d hate for that to be mandatory) but can we talk about the Wild Area? It looks like a Breath of the Wild exploration zone, which is to say, absolutely sublime.

I don’t know why people are so surprised by this. Japan has its own strong heritage of comics and cinema, highly prevalent in popular culture and much of it filling a similar niche. It’s not like Avengers was a failure.

I think two things hinder efforts at Lord of the Rings games, and you’ve touched on both of them. First, the very gameplay loop of most games runs contrary to the themes Tolkien espouses in his works. Conflict is a horrible thing, and should only be engaged in to preserve the good. But almost all LOTR games have you

The first time we hear Aeris’ theme in full, too.

I really can’t stand modern Final Fantasy’s style-over-substance combat systems. To me, they’ve missed half the point of remaking it if we can’t have that sweet sweet ATB.

Let’s ask another question: what do we want Barret to be like? I want to avoid stereotypes, but I also want his voice to convey the core facets of his character: passion, guilt, duty, paternal love, anger, leadership. I’ll wait until I hear a bit more before I pass judgement.

My brother and I were 9 and 10 when we got the first Sims game when it was new, so I suppose you could say we were early adopters of it. Had a ball with it introducing it to all our friends and relatives; our mum ended up playing it more than we did. The big change moving to The Sims 2 was not the 3D environments but

Inquisition’s characters resonated on so many levels, not because of “Bioware magic” but because they were lovingly written, beautifully performed and respected by the scope of the game. Ramon Tikaram’s performance as Dorian in the scene with his father stayed with me for a long time. People might have mixed feelings