joshlaurie
Orian
joshlaurie

No overworld, no voice chat, no buy.

Well yes, an experienced, seasoned Spider-Man, not a high school Spider-Man.

Don’t get your hopes up. This developer is responsible for a couple botched ports and Arkham Origins: Blackgate, which was absolutely terrible.

Oh, so, confirmation that they’re fucking us raw, just as they did Japan. Design and develop one game, split in half, double the potential profits. No thanks, Nintendo, one step forward for progressive social and personal elements, two steps forward for abusive anti-consumer tactics.

I was using it derisively, as an insult to people who view themselves as such. I don’t actually view it as a valid thing.

The kid really looks the part, and I must say I’m pleased by that.

That’s the thing, Reggie, if this E3 proved anything it’s that you don’t know what the fans want. We wanted a Paper Mario, got Mario and Luigi. We wanted F-Zero, got nothing. We wanted a 3D Mario announcement, got nothing. We wanted a proper Metroid sequel, got whatever the hell that Federation Force garbage is

There hasn’t “pretty much always been two”. Phantasia had a male lead, no female lead, Vesperia didn’t focus at all on a relationship between Yuri and any of the lead female characters, neither did Legendia, Eternia or Graces outside of the added post game content to the PS3 release. The only games where it’s been a

Yes, yes, I’m aware of how things work. It’s a turn of phrase, I’m sorry if I didn’t make that obvious enough.

He did not become one of the more popular Spider-Man characters. His best sales weren’t even close to the worst sales for Peter ad Ultimate Spider-Man. Miles is Internet popular, not real world popular.

Considering Guild Wars doesn’t have a subscription cost this comes across as very, very whiny.

All they had to do was not call it Metroid. But they did, so now we know it’s the Metroid title they alluded to last year and there is mass disappointment.

Squeenix needs to embrace the crazy. How silly the game was at times gave it a lot of its chaarm.

In a world where people want announcements that will lead to something being released soon. We didn’t see that with Sony’s conference, we saw the exact opposite. We got the regular stuff, and announcements for games due out at least a year from now. Sony has promised us a great 2017, we wanted a great 2015 and 16.

Now, all Squeenix has to do is follow through on their use of a remix of Frog’s Theme from Chrono Trigger as a means of hinting at a remake or sequel to CT and I’ll forgive them.

Meh. It’s just more of the same. A bunch of neat technical wizardry doesn’t amount to much when you’re playing a game that you’ve already played three times before.

It’s an improvement over the current cluttered mess that is the Xbone’s dashboard, but it’s still terrible.

I can honestly say that while the first one was fantastic, the last thing I want is another one. I had literally all I could take with the first one. Stick of Truth pretty much exhausted the potential of a South Park game.

Are you? You attempt to point out that the characters are over priced, then use the value of the entire game to validate it, while at the same time invalidating your entire argument as you’re leaving out all the other elements that make up the price tag of a game. Like design time, development time, marketing, engine

Thank you for proving my point.