I'm totally with you there, Jandau. I think you've described exactly why I never finished (or even got very far with) Oblivion.
I'm totally with you there, Jandau. I think you've described exactly why I never finished (or even got very far with) Oblivion.
Great question— Morgan Webb was a geek lust icon at one point, I think, but she's more or less a genuine gamer. I don't hate her, but it's a pity she doesn't have more personality. I was actually thinking about this with the second girl, the way the clip is edited, she sounds like she's just saying "yeaaaah...." once…
Agreed, I think that's the thing they really need to focus on, although to be fair personally I've not encountered anything game breaking. Every game has bugs leftover (especially these days), but it says a lot about their Q&A and development processes that so many make it into the final revs.
So what influences of Gamebryo did you notice, Sugoi? I agree, it doesn't completely look like a new engine from the 360 version. I still have a good feeling about it, but I tend to enjoy a more focused narrative than the open world sandbox approach myself (I played Morrowind, Oblivion and Fallout3, but finished none…
Thanks, Akiba— I'll try it out when I get home. I must have missed the instructions in the video (I heard the one about holding Select, but it didn't seem to work).
Hooray! :) And there was much rejoicing.
I just bought this via the UK eShop and I don't have the options that Ashcraft does in the video— like the green colors, the Gameboy Border, etc.
I just hope the damn controller is rechargeable.
Seriously, what kind of a name is Chell, anyway? Where did they get the inspiration for that? Is it to make her as multicultural as her appearance, perhaps?
I wish I found these games actually scary. As soon as I figured out that Alma wasn't out to kill me in the first game, any anxiety over her appearances was completely defused. The second game did a much better job of being creepy, but fighting against those clone troopers was just repetitive and boring. I'm afraid…
When I first read the headline, I initially dismissed it as more Battlefield 3 coverage. I wish companies didn't need to be so risk averse in their IPs these days... I, too, am mindful of getting caught up in the hype, given the whole Infinity Ward debacle.
Knowing Blizzard, I'm sure it will be great, but this video makes the game look kind of boring.
Jonathan Hodgeman is looking well, I see. Wait, was this recorded in the 70s?
I agree— although I'm not a games journalist as such, but I find myself guilty of the same things. A game either grabs me, or it doesn't.
Spot on, Hamsteaks (never thought I'd use that particular phrase). But you're so right— although we can all kind of understand these selective bits of "reality" that are being injected into our games. As to Leigh's point, it's something we should look at: what makes a game fun or immersive isn't always what makes it…
Publishers and developers please note: I would buy this game. And I don't think I'm alone in that sentiment.
The graphics and sound are superb, but it looks like AI programming is still harder than you'd think. Those soldiers don't seem to be reacting very well to a freaky-ass supersoldier flitting in and out of their midst... to be fair, that would be unsettling, but you think those guys would at least be ducking and…
I love the game's milieu, but honestly I don't care if they change it as long as they make a great film. Sure, it doesn't make sense, because on the surface Uncharted seems like it would make a smooth transition as-is, but why not change it up a bit to make sure it plays as a film well?
Another great post from Crecente! I know we've come to expect a "wow factor" from our top tier games, and in most cases they deliver. But, unfortunately that also allows us to become carried away with our expectations and I think (although I can't fault him for it) that Brian Crecente was expecting a true "detective"…
I know it's not a great game from a mechanics standpoint, but I loved this game because of the source material. It takes it in slightly too sci-fi of a direction for some, but for me, it was perfect. I still remember the ending(s) fondly. Very much looking forward to R*'s take on the genre of noir.