You know most games retail higher on consoles already? Fallout 4 is the big seller right now, its £20 cheaper on PC and no one questions its going to sell on consoles.
You know most games retail higher on consoles already? Fallout 4 is the big seller right now, its £20 cheaper on PC and no one questions its going to sell on consoles.
The problem is not the community. Nor is it the features that Steam has launched (curators, tags, reviews, greenlight). Its the tools the community has been given to utilize these features. The tools are raw and unrefined. And because of such over time they don’t work due to the amount of ‘use’ they get. The sheer…
Of course they can, but they can’t get the brand recognition or the audience. Today, it would be impossible to get the Candy Crush audience with a similar title.
Because it’s easier to acquire the studio with their devs who already made it successful instead of just nabbing the name and trying to figure out their crap. They can get the money from King’s products while King continues to do what they already were doing.
I love how everybody forgets the first Alien movie happened. Ripley was scared shitless most of the time.
Having emotions doesn’t make you any less than a badass, and that’s still keeping it with Ripley, like, when she saved Newt. The hatchling imprinted Samus, because of that it was not a threat.
One day in March of last year, video game writer Andrew Dice wrote out a check for all of his company’s money. He…
You wouldn’t if you’re satisfied with what you have. Unless you just continue to madly buy things.
Really? I don’t see too many Sega fans who were singing the praises of the Sega CD, 32X and Saturn. Their abandonment of hardware that had a short shelf life led to the departure of many developers who helped propel Sega in the 16-bit console wars.
And yet, to this very day, we still have Sega fans blaming Microsoft and Sony for the death of Sega hardware, when the blunt, burning truth is Sega did it to themselves. Oh how I remember the back and forth flamewars with Sega fans during the early days of Kotaku over who was at fault and their refusal to accept that…
Never say never.
No, Twitch was (almost) entirely exclusive to gaming and the occasional podcasts (usually as long as they were also gaming related)
People looking for immersive games, I would assume. I’m a big fan of games that manage to present game-y info but in an immersive way, like the original Deadspace. Add that to my love of Dark Souls asyncronous and dynamic multiplayer, and that’s enough to gain my interest.
Then they decide to focus on emergent player…
Great. Now we get to hear people complain about not getting metroid, fzero on mobile. Seriously why would you want a “core experience” on a mobile platform? Mobile is perfect for stuff like this.
Given how many copies of Tomodachi life were sold, I’d say there’s definitely an audience for this game
You know the best thing about this is though, this is exactly the type of mobile game I expected them to make.
Honestly, this is kind of what I was at least expecting. No way in hell do I want to play like say a Nintendo platformer on a smartphone or tablet touch screen. :|