jonnydeadman
JonnyDeadMan
jonnydeadman

Have you ever had the opportunity to see the one guy show "MacHomer"? He does en entire live one man show of Macbeth, but with Simpsons characters. It's hilarious! Your impersonation is so spot on to Peter, you should do something similar (or try to, at any rate!). Great work!

Venice too, with the Merchants of Venice unit! Plus, without having to spend cash!

Ethiopia is fantastic if you're going for a Cultural/Religious dominance— the Stele city improvement grants both +2 culture and +2 faith. Coupled with Tradition (first four cities get free monuments) and you have a great early lead on both.

Venice is an often overlooked Civilization, since you can only guide the

Also: Isn't it the Liberty tree that grants additional/reduced build times for workers and settlers? Tradition is for smaller empires, though it's nearly always the Social track I start out on (see other post as to why).

While I agree real estate is important, especially in the beginning, I'd caution against expanding too fast. Building settlers when your capital is too small takes production away from other more important things, like the infrastructure to increase growth, production, or culture (which in and of itself helps to

I second the Shoshone. The pathfinder is easily one of the best units; they can choose what ruins bonus you get when you use them. Even better, when they upgrade weapons they upgrade to composite bowmen. It's fantastic when you're playing with Raging Barbarians.

The lengths people will go to in order to escape the Obama Administration! Really now...

I had a friend in college who was also dealing on the side; he had a roommate who ate all his food. So he gets fed up with the roommate and tells him "You shouldn't eat my food— it might be spiked with something" and then goes on to plant a piece of cake with a drop of LSD on the frosting (the roommate knew he was

Now that you mention it, I remember quite a number of runs to get guildies keyed for MC. That was a PITA... until we discovered the warlock summoning trick to get guidlies to the end without having to run the entire instance with them. Still, very good points.

I think it's different when everyone is dressed up and at least partially role playing their favorite character. If it were me I would have shopped for a foam banana peel to throw in front of him, just to have a laugh and join in the fun.

lol, nice.

This is absolutely brilliant.

This is in response to your other reply, asking me where I thought you had said that there should have been a better outcome for Prince Oberyn. (I apologize if this is somewhat confusing— I don't know how to link specific responses other than replying to them).

I'm referring your speculation that the producers of the show "should" have changed the fate of Prince Oberyn in order to appease the viewing audience. I don't see how your view of what should have happened as grounds for "reality", as you put it.

True. But you must also realize that your statement applies to you too?

I prefer to look at these events in terms of a Doctor Who-ish perspective:

Spoiler for Game of Thrones that doesn't necessarily ruin it for the rest of you:

You have a point regarding the smaller details, but overarching ones dealing with character death are a finality that cannot be denied— If the prince survives, then Tyrion does not face the same sequence of events that lead to other "bad" characters in the story getting theirs in ways that make the overall story more

Just be consoled by the fact that if this indeed happened, then events would not transpire for certain individuals to get their ultimate come uppance. This event will lead to others in which one person will die in a most ignoble fashion, but that the audience, I am sure, will cheer.