jonfriendlyfox
JonBee
jonfriendlyfox

I have experience using Source, mostly mapping, but I have done a little bit of modeling. The modeler basically has full control of what the game uses as geometry and physics mesh. The geometry that gets wrapped in a texture is high poly while the collision mesh is generally as low poly as possible since it’s not

Your last sentence makes me picture you like this (but just about the Black Mesa project):