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    Mike: You’re the main reason I still come to Kotaku. Keep being fantastic.

    Patrick: would have been cool to include a link to the actual post by Textralia, for those too lazy to try and hunt through their post history.

    Hmm, I’m curious what the cause of this was here, whether human error or weather or some sort of technical fault.

    Interior. Crocodile. Alligator.

    A photo shoot.

    HIRALIOUS

    Yeah, while it clearly isn’t definitive enough by modern standards, I was surprised that they didn’t even allude to archimedes and his fabled eureka moment.

    business business business... numbers

    360 video does necessitate Google Cardboard to watch it properly

    Hmm, that would be pretty nauseating in the long run, with how much their heads bounce around.

    It’s a calculated risk then I guess. Hoping you can find a good alternative someday regardless. Apple’s support for Windows has been pretty lackluster there unfortunately :/

    The shot at 1:05 was the only one that was really interesting, since it actually used the game’s mechanics in a cool way.

    Of course the implementation wouldn’t use an actual cube, but it’s an easier way of visualizing the problem. I was using that terminology because that’s what the original poster used.

    Pretty sure they meant that the sprite would be billboarded, and you would ray cast from the camera position to the player and decide which sprite to display based on which face of the invisible cube you hit.

    Not too far. This is just barely far enough.

    My takeaway was they changed it not because it was a sexy pose. It was a sexy pose that didn’t match her character. This new one does. Good on you Blizzard.