ive been calling him ket shee since shortly after the game came out. my brother looked up how to pronounce it and made fun of me when i pronounced it wrong.
ive been calling him ket shee since shortly after the game came out. my brother looked up how to pronounce it and made fun of me when i pronounced it wrong.
The Japanese is “ケット・シー”, or roughly “ketto shi”. So they’ve been saying it pretty much right the whole time and had no idea that we weren’t. But now it’s retconned and we’ve been saying it righ too.
I think I’ll stick with the Scottish pronunciation. I took the time to look it up back when FF7 came out the first time so it’s been that way in my head and friend circles for what, a quarter century now.
I’ve lived in NYC for 15 years, moving here out of high school. All the things you seem to be longing for are here, especially for queer folks, but they do not come to you. This is not Night City or any other video game setting, worlds that are explicitly designed to dump opportunities and relationships in your lap…
Oh that’s why I own those, lol. I seriously was wondering a while back. I DID forget.
Ah yes 4/11. Got Infamous and Little Big Planet out of that one.
I lived through Sony 4/11. Never forget.
It seems like you have a very poor understanding of how old games work.
Anyone who’s tried to get a decades-old game to run on modern hardware has learned the hard way that many of these games were designed with a very specific framerate in mind, and once you crack the cap, the game breaks. When an engine is coded to run in sync to an expected frametime, uncapping the framerate will…
Playstation originally came with a fantastic demo disc that I still have sitting among my games. It included covering most of the launch titles but also allowed you to play Wipeout, Jumping Flash, Toshinden, and ESPN Xtreme Games. For the rest it was all gameplay videos - which was a much bigger deal back then than it…
100%. My brother had/has every PlayStation Underground disk, and those things were spectacular. The number of times I played some of those demos is truly silly. It was the special combination of both being a kid who has the patience for replaying the same content, but also just the ways games were designed in the day.…
I didn’t “misunderstand” at all. I replied based on what you said in your original comment which was very basic.
Lol, Jesus tapdancing christ. I forgot all about this. It’s like they said, “one read, one-take, done.”
Because voice acting is totally different from regular acting. A regular actor, especially someone who got famous for being on TV or Film (where they are more often shot in intimate closeups), is a lot more subtle vocally, because a lot of their emotions are conveyed through really subtle facial cues.
Could be worse
They’ve always been like this, dating all the way back to the PS2 days. Maybe even longer. They’ve got a long and established history of doing development in a way that costs a lot of money.
Honestly I can’t even pinpoint how long ago the trouble started. Like the merger happened in part because Square were running out of money because of the failure of Spirits Within and the whole virtual studio that was supposed to support (not sure what was happening with Enix at the time), and almost all the mainline…
Square Enix is such a baffling company to me. They control two of the most treasured brands in the Japanese games space, have more money than God, and a legion of skilled workers, but they’ve had this air of being totally adrift for nigh-on ten years now.
Square Enix has a massive issue of being blind to the market. any other publisher in the world would have been over the moon at the success of GoTG and Outriders but instead square gave those titles expectations well above what would be reasonable because they needed that money to keep being funneled into the money…
Same here. A friend of mine would buy the official Playstation magazine, and I would read and re-read those magazine articles wondering how good would those games be. And I played those demo discs as many times as I could before returning them. There even those timed demos that I would replay time and time again just…