joe-the-tech
Joe the Tech
joe-the-tech

I feel like you’re missing a comma there. Anything else could be misconstrued in court.

Now playing

Interesting. Their game looks very similar to another game I played nearly 20 years ago called Bedlam. You’re in a mech going around an isometric world blowing up the environment. If I remember correctly, that game was kind of a flop too.

I know it’s just the people holding their phones, but half of them look like they’re flipping other people the bird.

The game is very good, and lends itself to a lot of the emergent story creation that you see in Dwarf Fortress. Played it over the weekend and saw my initial colony of men-hating women (disliking men is an actual trait, and all five of my randomly created colonists had it) rise in power until a group of bandits

If you finish the hit, do you get an Ice T skin for your character?

Perfect emulation (especially in terms of sound) is very difficult to achieve and often requires powerful hardware (the sort you don’t stuff into a tiny NES case). This means that the mini-NES is one of two things: a small emulator with less than perfect recreation (likely), or a purpose built recreation of the

*sigh* I know...

I was hoping the real question was: Are these titles simply emulated using component hardware, or is the console using an updated version of the original chipset, thus giving us the closest possible approximation of the original experience?

Clearly that’s the Professor’s master plan.

It’s like feeding bacon to pigs to make them tastier. I’ve never heard them complain about it.

I’ll have to be. Keeping my infrastructure running at 1.5KW/h is going to require a lot of people pedaling, so they’ll need some incentive.

If only I could, friend, but that walkthrough would have to summarize years of knowledge and experience gained as a storage engineer. If you’re really interested, stop by r/homelab and r/datahoarder some time to see what some of us are running. We love to show off how inefficiently we manage our power bills.

Yes, actually. My library currently has 618 games, most of which have a single player mode/aren’t online dependent, and the whole thing only clocks in somewhere between two and three terabytes. A lot of data, to be sure, but not as much as I expected. Heaviest hitters are GTA V at something like 60GB, ARK at 42GB, and

Just do what I did: Build a multi-Terabyte iSCSI SAN, download all of your games to it, and use it as you main game install drive. Then, if something ever happens to Valve/Steam, you can just play them all in offline mode.

Female protagonist, and the first area of Septerra Core is a junk-filled desert?

I can accept robot overlords, but robot overlords that are better than me at NES games? That’s going too far. That was our last bastion of humanity, and they’ve taken it away.

My Witcher ain’t got time for booty. There’s Gwent to be played. Unless “her way” is a nice game of Gwent. I’ve got time for that. She doesn’t want to play Gwent, does she?

I think the “guy” in the tank is actually supposed to be an allegory for Tank Girl.

Is there any truth in some games being more CPU intensive than GPU intensive? Yes (see Dwarf Fortress). Is The Witcher 3 more CPU intensive than GPU intensive? No.

That’s obviously a concern, but I’d at least like the option of turning it on and see how my server handles it. Some of us actually run enterprise-grade hardware out of our homes that should be more than capable of handling it.