jimmylamothe
Jimmy Lamothe
jimmylamothe

I don’t know if such a list is effective. My point is that if it’s effective, then it might be worth doing despite its down sides. Many people seem to disagree with that. The way it could work in a small world such as cons is if it’s shared with those who need to know (mostly teenage girls, from what I understand) by

You explain the other side of the argument very well, and your points are valid. I’ll just point out some counterarguments which I believe outweigh them.

It’s pretty clear why they can’t make a good Battle Royale mode, the PvP gun combat is (as you said) terrible. Any mode that focuses on the worst part of their games can’t possibly be good, no matter what bells and whistles they put around it.

Thanks for making the same points in a polite manner.

Insults and condescension. If that’s all you have to contribute, maybe you should stay silent.

So are you saying “fuck the unlucky saps” who get abused by the guys who belong on the list? Because it’s for the greater good of protecting guys from false accusations? Being assaulted is negligible?

If Overwatch was just about aim, it would lose half its player base instantly. There’s a bunch of us that are really happy that smart play is rewarded just at much as having fast reflexes and good coordination. Being a great Winston in dive meta required incredible smarts and skills, but no aim at all. This is a good

It’s an interesting idea, but that would encourage passive, risk-free game play, since recently undamaged teammates are by definition out of the line of fire, whereas low-hp teammates are typically in the thick of things. That’s the most fun part of the concept, having a high risk / high reward option, and therefore a

Like I said in my post, I have no idea what numbers would work. If 100 hps is “OP BS”, what number do you think would be balanced?

So your suggestion, instead of this “middle ground”, is to choose to balance the game so it’s either broken at pro play or at casual level? It would indeed be easier to balance the game if you don’t care about part of your player base, but I’m not sure why you seem to think this would be something Blizzard should want

That’s an interesting idea! But I don’t think it would work, because Blizzard wants a balanced game at all skill levels. Mercy’s healing at pro level would effectively be always near max. So if you have a substantial variation in healing according to crosshair placement, she would either be dominant at pro level or

What does that even mean? What’s a “middle-ground approach” to game balancing? And do you think that Blizzard are “refusing” to balance the game, or that achieving perfect game balance in an assymetrical game might actually be difficult / impossible?

I agree with Kruise, Mercy’s mostly fine as is. Only interesting idea I heard in this article was to have her more effective on low-hp targets. This fits super-well with the idea of Mercy as a life-saver.

I actually love to combine the two. I first run around the level on my own, discover all I can, get my cover blown a bunch of times, try on every costume I come across, run across a bunch of story missions without following them, leave a bunch of unconcious bodies lying around, and finally kill the targets whichever

You know you don’t have to watch all the games, right? :-)

So just start playing when you all have access. Please, let me know what your suggested stagger groups would have been instead of these? Make four groups of the same growing sizes and make them fairer than you think Rockstar did. Personally, I think they did a good job.

Well-implemented fall damage would be okay... but almost every shooter with fall damage has a system where falling 8 feet is more deadly than being hit by 12 bullets. It breaks more immersion than it creates.

Make healer and tank desirable? Do you understand that if you make them “desirable” to people who want to DPS, they will no longer be healers and tanks? Overwatch has some of the most fun tanks and supports imaginable. The problem is that a lot of people would rather just focus on killing stuff.

Yup! Totally agree. If you like the game but hate the grind, forget about trying to make money, just play when you want for fun. But twice a year (I think? at least once) there’s a week where you get 150 000 GTA$ a day for logging in. That’s when I make all my real money, without Shark Cards or grinding. The rest of

Happy to see that my warnings are reaching their audience. People read these reviews to figure out whether they’re worth the money. If the review doesn’t mention the problems, I do, as a courtesy to people who might prefer to spend their money elsewhere. I wouldn’t have bought a SCUF controller if I had known about