jimbobvii
JimBobVII
jimbobvii

Putting aside that the break system doesn’t even seem to work this way, it’s really not. The Press Turn and One More systems just required you to hit the enemy weak point to gain a free turn (within limits). Persona games let you stun an enemy by using your follow-up to attack the same enemy’s weakness rather than

Sorry, I think I missed out on how we concluded that Persona 5 invented turn-based RPG combat. Seems like you’d have to ignore 30 years or so of history to conclude “turn-based RPG” is “Persona 5-like”.

Correction: 2/10/23, 2:50 p.m. ET: The headline and text of this story previously misstated the age of the Nintendo Switch. It is soon entering its sixth year.

The biggest problem is nuance. Even if the studio decided to faithfully adapt the main plot (and honestly, even that seems to be a big ask), it’s very easy to fuck up characterization in a character-driven story. I have no doubt, for example, that too much focus would be put on “is Luka gay/trans/etc.” rather than

It’s been three years now since the Steins;Gate adaptation was announced, and I thank God every day that absolutely nothing’s been heard of it since.

Unlike its predecessor Fire Emblem: Three Houses, players have an unlimited number of opportunities to rewind their ill-fated moves.

It’s pretty clear that Miller’s got dirt on someone important at WB - the only questions are who and what. I can’t really fathom how else they’d land major roles in two different big WB franchises, or (Flash aside) why they’d be kept on the Fantastic Beasts movies if Johnny Depp was too toxic to keep around.

Seriously, if an NPC gives me a quest that’s basically “let me show you the route to the next town over”, I expect a simple escort mission with a bit of dialogue, not a lore-dumping sidestory event chain that’s twice the size of the actual main quest for the region.

Other than load times, I don’t really recall having much in the way of issues with Three Houses, although as far as actual hardware goes I’ve only ever played it on the Lite, so maybe docked mode is different.

BoTW still had its share of clipping, pop-in, texture/shader screwups, memory management mishaps, and framerate issues, and that was a flagship title with a lot more time and polish put in. I once flew into a village too quickly and had the game lock up for 10-15 seconds after I landed as it tried to load in the

“Essentially, these tokens can be used to unlock specific items within the Battle Pass at your own pace—whether it is a new free functional weapon or a cool new Operator Skin, you have control over what gets unlocked earlier on the road to 100% map completion.”

To be fair it sounds like Tri-Ace has been running off of whatever cash they’ve had lying around from their long-cancelled Star Ocean mobile gacha, and I don’t think they’d have been able to do anything with the Valkyrie IP while still working on the new Star Ocean.

It is what it is, and being that Yuzu is still in-development obviously it’s not going to be a perfect experience. Mario Kart 8 and Smash Ultimate run fine; Fire Emblem Three Houses actually hit above 40 FPS in most spots with the 60FPS patch, which is still better than the locked 30FPS on the Switch. However, heavier

RIP GameFAQs, I guess. Can’t wait for every simple text-only or light HTML guide to become an ad-infested hellscape.

Already, a number of the videos linked by Kotaku yesterday have vanished from Twitter and YouTube, in a move that previously removed any doubt about the validity of the footage. You don’t issue DMCA takedowns of videos that aren’t your property.

The only way I can really see this working is if it utilizes Nintendo’s online services to verify a console key/hash or something, as online connectivity is the only thing emulator devs have really been hesitant about. But it’s detrimental to the end-user experience for players with multiple consoles or for games that

If Google wants more 3rd-party RCS support, maybe they can start by publishing an API for other text messaging apps on Android, instead of hemming and hawing about it for years while only their own app and certain OEMs like Samsung can use it.

Hi, visual novel fan here. I can safely say that I agree with most of the points the author made. The problem isn’t that the game is mostly a visual novel, it’s that the game is mostly a -bad- visual novel. The pacing is glacial, the characters are one-dimensional, and exploration and battles feel more like padding

Also, if you want to dig into the really niche stuff, check out Monochrome Mobius (https://store.steampowered.com/app/1962430/Monochrome_Mobius_Rights_and_Wrongs_Forgotten/), releasing this October worldwide. It’s a prequel to the cult classic Utawarerumono games - more specifically, to the Mask of Deception/Mask of

“[Trails from Zero] came to PSP in 2010 but was never localized—until now.”