jimbobvii
JimBobVII
jimbobvii

Impressive that Rocket League broke into the top 100, considering it’s been unavailable for purchase on Steam for years. It *should* be a wake-up call for Epic to enable Linux/SteamOS support for EAC/Battleye on Fortnite, but more likely they’ll see it as a reason to add a Windows-only anti-cheat whenever they get

The cost is certainly a large part of it - when the US version of Persona 3 FES launched, it cost $30 and included both the enhanced edition of Persona 3 as well as The Answer expansion. By comparison, Reload costs $70 (although it is a full remake, there’s only two or three hours at best of actual new content), and

Atlus loves fucking over their customers. Soul Hackers 2 was barely a complete game, but had plenty of day-one DLC, including story content and some of the franchise’s most popular demons segmented off into paid packs. There’s no reason Shin Megami Tensei Vengeance couldn’t have just been a DLC, because they already

Ten to one on Epic being the buyer, although I expect they’ll be gutted to pre-Embracer employment levels pretty quickly regardless of who buys them out or if they gain their independence.

People don’t stop eating fast food after being shown what a real burger looks and taste like. There’ve been a dozen games that are ‘Pokemon but better’, and none of them have the staying power of the bigger brand. TPC doesn’t have to do jack shit, and they’ll still rake in millions of sales.

Referring to Nguyen/TheFloW as acloud vulnerability researcher” seems a bit reductive - it’s his job title, sure, but he’s probably better known as one of the most prolific PlayStation hackers of the last decade or so, including cracking the Vita wide open and showing off multiple PS4/PS5 vulnerabilities. Not

On the bright side at least Granblue Fantasy Relink seems to have been the exception to that rule... not that I’ve gotten around to playing it yet.

Up until about twenty years ago the conglomerate that owns Taco Bell, KFC, Pizza Hut, etc. was part of Pepsi, so cross-promotion with Doritos, Fritos, Mountain Dew, etc. still makes sense. Cheez-its are Kellogs, I think? Different parent company anyways, but it’s not the first time they’ve done something with the

There’s clearly a deliberate attempt to make players see these monsters and associate them with Pokemon, and a lot of the designs have obvious similarities - even moreso than other Pokemon-likes. But claiming one creature is clearly a rip-off of another because of one or two design similarities - plant dinosaurs with

I mean the game even *starts* with a black man giving you all his possessions and selling himself into indentured servitude. There’s a certain kind of negative feedback they were more than willing to court, it’s just that the story as a whole was such a snoozer that people blanked their memories of any of it, or

AAF’s Smooth Criminal cover isn’t exactly faithful, but it’s not like it makes a mess of the song either. I agree that it doesn’t belong here.

Trying to dunk on the other spinoffs for not including Royal content is a bit of an odd take - Q2 and Dancing both released in 2018, predating Royal’s late 2019 JP release, and Strikers was probably already post-completion and finalizing QA by the time Royal launched, hitting the shelves just three or four months

There’s two big changes: a cap to 2.5% of revenue rather than potentially infinite charges, and having the install count limited to number of unique users as far as the developer/publisher can reasonably estimate from their own data, rather than letting Unity’s ‘proprietary algorithm’ come up with some charge with

So that splash screen removal comes with a big ol’ asterisk for anyone not reading the fine print: It only applies to 2023 LTS or newer - you know, the versions that the runtime fees or revenue share apply to. You don’t get to have your cake and eat it too.

On one hand, this seems like a terminally online meltdown from a number of people, but on the other Bethesda has probably made it difficult to fairly judge the game on its own merits. Most of what they’ve discussed of their AAA game seems like a limited version of something an indie game already did the better part of

I’d like to think it depends on where they’re at on development in the here and now, and how much of their approach depends on Starfield’s success.

Right, because Spider-Man feeling responsible for a loved one’s death was a concept that’d never been explored in his history, so this was fresh ground that needed breaking.

Yes, I’m sure you know the hardware much better than the team developing the game for it, or the MS reps helping with the port process.

some of that older game’s design decisions—it was first released in 2006—haven’t exactly aged well, particularly its grindy tower. Persona 3 Portable made some changes there, but whether Reload also makes some more modern concessions remains to be seen, since this is just a leaked trailer

Hairstyle doesn’t matter because they made the mistake of modelling him too closely to his voice actor. I’ll never be able to see him as anything but the wannabe Joker kid from Gotham.