jhelterskelter
Jhelter Skelter
jhelterskelter

I love how bits like this are interspersed with her not knowing tech words like “network” because even though she’s cloned from a genius her intelligence doesn’t come with a built-in dictionary.

I love Metroid. My phone background is the title screen of Super Metroid. The only action figure I own is the Prime Samus Figma. The Metroid Dread announcement got a bigger reaction for me than the Breath of the Wild and Super Mario Odyssey announcements combined.

Cars are why I turned them off, hope they make options for driving feedback versus combat feedback but til then I’d rather just play the game without my controller fighting back.

Now playing

This is a misunderstanding, she’s just a Randy Newman fan.

It’s frankly dumb of me to pretend a comment that stretches as far as this one is in in good faith, but just in case: my point is that this game isn’t designed around a strong narrative thrust or a growing difficulty curve. It aims you towards a goal but the gameplay doesn’t really change as you get closer, and given

1. Is this the same writer who wrote both pieces? I’m legit asking because Kotaku is not a monolith and I don’t follow any particular writer enough to know if they are flip flopping on this particular issue.

Huh, might check it out when the ole backlog is done then, I still own this game from Day 1 lol

The speed with which Kotaku shifts from “gamers are entitled for wanting too much from devs, we should focus on avoiding crunch” to “I’m gonna complain because this game that came out in a broken state due to crunch that’s been worked into a better state due to the hard work of devs doesn’t also have the DLC that I

Enh, my issue is the lack of satisfying ending or plot of any kind. NG+ on a game that doesn’t have any narrative progression is essentially meaningless.

In my bookstore days, I was talking to an author at an event about how much I loved a middle grade series she worked on that has since gone out of print, and she directed me to a site where you could pirate the book because the publisher certainly wasn’t letting folks read it.

Very glad for folks who like this kind of game, but the only thing that’d get me into it is an actual Mission. This looks promising, but the game’s forward momentum of reaching an end point that loops you around means it’s essentially a sci fi take on an endless game like Minecraft or Stardew Valley, which is a lot of

Particularly voice work, decades into an illustrious VA career.

You can skip town with her, though. Romancing her doesn’t mean she, or you, has to stay.

How many stunt performers have that chin though?

I actually had a blast with the game as it was, played through twice as a maniac speccing in Body and Engineering (fists, bat, shotgun, grenades, open all doors with ease!) and again as a netrunner hacking away at everyone. My problem now is that after doing it twice I don’t know if I’m down to give it a third go in

Definitely miscast for the roles if your priority is a performance that’s faithful to the characters, but cast well for the getting certain people into seats for a generic action adventure.

Sully’s no spring chicken either, although if they’re going for a very young Drake then yeah you’d need a younger Sully.

Not saying you were, just a turn of phrase.

There have been so many shitty PC ports over the years (as well as so many games that launched better on console than PC, like Arkham Knight and Mass Effect Andromeda) that I doubt the tech was an afterthought.

And yet they cast Mark Wahlberg.