jeromeanderson
Ogre
jeromeanderson

I remember years ago whenever character designs or whatever were introduced, and it was a nod to the creativity or artistic vision or thematic elements of the game and its developers.

Hahahahaha. So, "clearly superior" man, who are you trying to convince of that particular lie?

That was the most graceless admission of defeat ever.

Show some class, you are bringing down the tone.

Also, in response to your first paragraph, remember when I said this?

Wow, you are really clueless.

Okay, lemme break it down for you: the reason that fighting games are a dying breed, genius, has nothing to do with character designs, it has to do with the gamer base. See, since the early 2000s, the sales of fighting games have been going overall, because the trend for multiplayer games

Yes, because Kotaku is really, really unbiased in that regard? Oh, right, and it was one writer's opinion, so...that's what...two of you? Congrats!

And the 6 billion other posts? Okay, cool, now let's cull that down to actual, you know, real numbers, and then look at how those numbers compare to the sales of the

But what about the complete lack of PoC representation, because in Medieval Bohemia, they were LITERALLY everywhere, and this game isn't historically accurate because there aren't any! Anyone who buys this supports a whitewashed, patriarchal, heteronormative view of history that has never existed at any point! Ugh,

So, what I get from this is mostly that anything having to do with the conflux of art and breasts is basically blood in the water for self-righteous.

I look forward to the frenzy.

Yup, no one finds them relevant anymore! You tell 'im!

Except for all the people making money from it.
And the popularity of the franchises.
And the fans.
And the fact that the designs still persist as iconic, when the designs you are apparently in favor of are...well, non-existent, really.

But yeah, you are right! You

Well, right, because see, that's what a good character does. The character is good, and the aspects of that character make up the SUM of what makes them awesome, they aren't awesome because of one aspect because that is a Mary Sue.

This is something I wish people would learn before they start complaining about female

Fun fact: sexualization can only occur in the observer. It is not an objective thing. Meaning, no matter how much Anita or anyone else says, "This female character is objectified!" it is, in the end, an opinion based on their mores.

Take a shoe, for example. To the average person, it is a shoe. It may be a nice

Someone who ties too much of their gender identity to a video game...like Anita? I mean, considering every other word out of her mouth is either women or female, so she seems pretty caught up in her gender identity and how it ties to video games, so...

People make...weird sounds during actual combat.

To be fair, if it's one minor detail every time she opens her mouth, it really starts to add up.

Any point she makes, and there are a few, tend to get lost in the tsunami of highly specific instances that she points to that are, largely, devoid of context and designed to bolster her opinion, not to be taken on their

She's getting shit done? I thought she was just padding her pockets? I mean, her influence is so great in the industry...oh, wait, no, no it's not. The same things are being done, and the same growth patterns are still there.

Don't give credit to someone for literally doing nothing, it just encourages them.

I hate her costume so goddamn much. So much negative space offset by garish color. It's like the 80s threw up on her.

Yeah, because without Peter, she'd totally be a character! Oh, wait, no she wouldn't.

Stacy literally only has an identity AT ALL because she was in a relationship with Peter. I know, I know, it hurts the fee fees, but that's the way it works when you are a secondary character.

You know, sorta like Uncle Ben is

All I know is that Brianna apparently dumbed down the gameplay because apparently, according to her mind you, that gameplay that required fast reactions was "too intimidating for female players."

These games represent something fairly unique, but also unfortunately shared a big problem. While the parent types are voiced by black actors, Orlessa Altass as Scylla Cartier-Wells (mother to Nillin) and Dave Fennoy as Lee Everett (adoptive father to Clementine) respectively, both Nillin and Clementine are voiced by

The one thing that was weird that I didn't understand is that Ir-Yut didn't move at all. I've never seen that happen, as wizards always move when their shields fall.

Too many is entirely subjective. If things are made that are good and attractive that don't rely on those things, they will become the new popular. That's sort of the nature of the beast. You can't force people to like things if they are poorly conceived, or given only over to a niche audience.