jeromeanderson
Ogre
jeromeanderson

Honestly, the majority of the gay people I know are fairly well adjusted in that they've come out as LGBT young and have largely been accepted and have thus accepted themselves. I know in my case it was not a big thing to my mother, while it was a huge thing to my grandparents, but they still refer to me as "that

I don't care if people are paying attention to Anita for reasons that are credible. They are not, however. The majority of her face time is due to her portrayal as a victim. She plays the card well, don't get me wrong, masterfully even, but that's the majority of her popularity. She was a complete non-entity until

So, again, Anita's entire argument is, "I'm just pointing out tropes, you guys!" It's empty and meaningless, so many words thrown about that means only as much as her own interpretation. Maybe both you and she have missed that critical analysis is entirely subjective and, as I said, will be greatly influenced by

Well, unless you have counter examples...I mean, seriously, I just pulled that out because she has an entire team made of women, her reasons for making the game the way she did, control wise are...kinda weird, and it's a direct contradiction to the point you were making (the presumed audience and the dev team). If

And games designed by women are full of...oh, wait.

You do realize that presuming your audience is going to be primarily straight sort of makes sense? I say this as a bisexual. Which is greater? 10% of the population or 90% of the population? As for being young and male, well...that's the audience. For the triple A games, you know, the ones that make the big

The assumed audience being people who play video games? Or do you mean adults? Or that the dev team shouldn't be comprised of people who, you know, went to school and put in the work to get the job? I don't see the problem. Or are you implying that there should be more sex workers on the dev team? I'm not sure

We are talking about two different kinds of realism here. There is reality, in which there would be male prostitutes (though far fewer than a ton), and there would be bath houses, and people would have STDs and any other numerous things. Then there is the facsimile of realism, the simulacrum, that games exist in, in

So, they were realistically ignored. Gotta remember, male sexuality is a thing that is hugely...hands off, for lack of a better term. There is a generally homophobic trend that exists within media that bends itself in knots trying to keep this narrative of straight male sexuality as they only thing that exists,

Of all prostitutes, only about 20% are male (at least in the US) so there really wouldn't be a "ton" but there should be some. And within the context of sex work, male sex workers are largely invisible, which is unfortunate, but because the vast majority of female and male prostitutes are likely "the gay"...society

I am intensely hungover at the moment, so please, bear with me, because I'm not going to go point by point on this.

Firstly, all art can, and should, be analyzed under the microscope of social and technical scientific analysis. This isn't what Anita is doing at all, while claiming that she is. I would think any

Soldier of Fortune was awesome for gun feedback.

It is, I imagine, easy to find pages of death threats against Zoe or whoever. I can point to pages concerning gaming where she's not even mentioned, because she's a non-issue. Take a look at r/ gaming, you know, Kotaku's news source. Basically, if you look for something, you'll find it.

I personally never identified

Art is a lot of feeling and interpretation. It's loose. Everything is valid, given enough proof. Beowulf can be seen as a Christian or Pagan epic, I've read arguments for both. Again, interpretation. The more rigorous approach of the STEM fields is, ideally, designed to cut down on the human element, to quantify

I've done literary analysis, which will work just fine for here. The reason that the STEM field standards are applied is because they are objective and fact-based, and can be used when you are looking at numbers and trends.

If she is going to look at tropes associated with women in a systemic, big picture sort of way,

If we are talking shitposts, you've enough to make a decent fence. But, really, if you want to get into it, we can. I've got not nothing but time at the moment, and between Sarkeesian and her attempt at lurid prose to prove her point (always good for an academic) and your nearly magical thinking, I could entertain

Well, I could point out the flaws to your argument, specifically your tissue thin issue with Hitman, but let's be honest: nothing anyone will say will change your mind. You've got your conclusions, beliefs, really, and nothing that is said as a counter example will shake that outlook, because you are already under

And "people" on Kotaku continue to say that she doesn't cherry pick, a claim that is demonstrably false so many times. Argh. Okay, I get it, people want to have a discussion about this, which is absolutely fine, but if you are going to have a conversation, have a real one where both sides actually get to talk and

She also said that Bayo was a single mother...so yeah...don't put too much stock in what Anita knows about video games, since it could fill a thimble and still be half wrong.

Uh, yeah, she doesn't say anything about "gamer" at all, you realize? "I'm not a fan of video games. I actually had to learn about video games." That's...pretty goddamn cut and dry. That would be like me saying I'm totally a sports nut, when I've not actually a fan of a team, have never seen a game, and know