jeromeanderson
Ogre
jeromeanderson

In other words you take what I said, which is concerning SOLELY the quality of mobile games, and extrapolating a meaning that was not intended. In fact, I go on to posit something in regards to gamers, not a statement of fact. Your non-apology is disregarded, but I do appreciate the effort.

On the point of identification, you've hit the nail on the head with my problem. So, gamer in the vernacular can mean anyone who plays games, in the vulgar argot of gamers themselves, the distinction between TYPES of gamers has already existed for decades now, at the least (such as table top people and war gamers),

Again, I never said anyone who plays a mobile game is not a gamer. I play mobile games. That's how I know the general quality of said games. I play games as a hobby, I play mobile games as a distraction. And my very first post did nothing of the sort to do any sort of lumping, so please do not put words in my

Incorrect. When I referenced mobile games, and the delineation between gamer and someone who plays games, I was talking about people who DO NOT play as a hobby, but merely play as a distraction, as a time filler. Those are not hobbyists. To state it plainly: people who play games ONLY as a thing to do because

Except that part where they are?

Yes, rules exist. No, they don't always apply. House of Leaves is a good example of what happens when rules are ignored, not played with. Or to be fair, I will say that it picked what rules it would bend, and chose to ignore the rest.

Unfortunately, that never will because, well, humans.

It's the interpretation of what was presented, belief is not necessary. You initial statement lumped "gamers as a group" as having trouble with understanding and empathy. You then went on to break it down into groups, showing the difference between the two camps. Even your "quote" implied some sort of larger voice,

I dislike Wonder Woman. Okay, I hate Wonder Woman.

And again, I think you are taking something I said out of context. It was a hypothetical. The marketing for Skyrim has already happened. The initial marketing was non-gendered, then, closer to the release, I would say that it was more catered to the male-audience by simple inclusion of the Dragonborn as we know

What you've just so elegantly put into words is confirmation bias. Steam had, last week, hit something like 9 million simultaneous users. And of those, how many do you think made a death or rape threat? It happens, yeah, but would take 90,000 to even make that 1% of the user base of Steam. Zoe has about 7K

You have a weird definition of strawman, then. There are two fandoms here, video games and Dr. Who. Each one has a certain level of immersion, which is what we are talking about. I know people who are dyed in the wool Whovians (my friend has a TARDIS designed motorcycle), but me? I've watched a few seasons. Do I

I never assumed that marketing had to be male or female, I simply stated that from my observation, marketing will choose a demographic (in this case gender) to aim at, and go for that. I wasn't referring specifically to gender neutral marketing, which does exist, and is a thing, but not what we are discussing here.

You can say it doesn't make sense, and that's fine, but that's how it is. Playing a crappy game on the train to kill time doesn't make you a gamer. It makes you someone who plays games to kill time.

You know why mobile gaming isn't included? Because 99% of the games are trash. There are a few good games, a lot of copies, and that's the bulk of it. I'd posit that if you gave most people that consider themselves gamers the option to play on a phone or tablet, or a console or PC, they would choose the console and

A marketing team, from what I've seen, will rarely go for a multi-pronged attack when trying to hawk a product. Let's take Skyrim. We all know what the Dragonborn "looks" like. Would the marketing for Skyrim been as effective if there were two versions, one male, one female? Maybe. But for every marketing choice,

So, do you believe that games are only sexist toward women? I ask, because those were the only examples you provided.

The problem, and speaking from an artistic point of view, is that practical armor is boring. It really, really is. It's sort of like how people complain about the way people, women in particular, hold swords or have fighting poses. Do you know what you see when you look at a fighter? Not much, because the point is

It's a really good article, and pretty much kinda goes where you think it's gonna go, if you look at the data available. I'm actually impressed.

You can get juice without nicotine. It's nice.