jeremyyamma
Blueberry Dookie
jeremyyamma

Bungie wants us to spend 3/4 of our time talking to and interviewing potential party members comparing equipment, and experience levels of guns, maybe meeting in real life and becoming bffs, teaching and attending classes on raid walkthroughs before grouping up to raid. Then and only then should we attempt a Destiny

Yep, "casuals" complaining about elitists. "Elitists" complaining about casuals. Vindictive forum posts everywhere. A constant subsurface tension that often erupts when something goes wrong.

The only reason Bungie doesn't allow the matchmaking in raids is because it may result in too many people leveling up faster and thus trading in the game sooner. It's the only reason they made a number of their design decisions, like Xur's weekend appearances.

They have chance here, with these nice outdoor maps to make a better quest model, and link it to a true Looking for Group in-game tool. Quest flags could trigger legendary level spawns, outdoors, and the quests would require some basic farming and travel. And of course end with balanced boss fights with a chance at

While they shouldn't implement matchmaking, per se, for raids, they really need to implement a LFG system into the game, where your character info is displayed (class and lvl), and you can select what raid (and difficulty) you want and what other level players to include. You invite directly from there. Easy, peasy.

I was just thinking how I would instantly dismantle this. Well played, Bungie

I believe Escape from Butcher Bay and Halo 2 did that first. I also read somewhere that Duke Nukem 3D also had feet, and that game came out in the late 90's. Condemned: Criminal Origin also did it, but that one came out a month after F.E.A.R.

Me too. I wish they'd amped that stuff up and made it cooler rather than dial it back and throw it out.

I realize I'm in the minority here:

I haven't been able to understand the Assassin's Creed games for years now. I try them every now and again - I've played 1, 2, Brotherhood and Black Flag - but it just feels like the same game repeated ad nauseum. Even Black Flag, the so-called "reinventor" and "savior" of the series, was so clogged and bloated with

The game looks amazing but I don't like the character design. They look like a traveling boy band of monster hunters are on a fabulous road trip.

Game looks great but they all (lols not intentional) look the same. Same race, same hair, same clothes. Can we get a bit of variety as seen in FF7 or 13? Can we have a woman on the team, please?

Hmm, I'm actually fine when an Orc comes back, I love it even. Seeing him approaching me with his already ugly face butchered and stitched together, eager for vengeance,and then kill him again. That's some sweet feeling right there.

Trevor on the other hand.....

Playing on Xbox One, I activated noise-detection.

7:30 in, and it's goddamn unwatchable. Stuffy, egotistical nerd thinks he's Mr. Fascinating, continually stopping to mention "his chat went away", or some such boring thing. He seems ZERO percent invested in the gaming experience. How do these people make money doing this?!

I really only truly like the first Dead Space Game. I felt that the others suffered in terms of plot development. Dead Space 2 begins with a literal repeat of the plot from the first game, only the betrayal is done by a different woman. I was so confused when that happened.

And this is why I stopped playing the fucking franchise. They took something great, that should have just ended as a trilogy, and turned it into a steaming pile of shit that is greedily eaten up the same way CoD is.

Depressing.

Garbage has been proven to be extremely popular with uneducated masses. See: anything that has ever been popular.