jeremyschultz
jeremyschultz
jeremyschultz

holy crap...do I have to buy this again?

@Herret: I assume there's a Mario pipe on the ceiling. Jump at the pipe while pressing up and you get out.

ACTIVISION!

@Elmakai: Right, Horner hasn't had an original motif since The Wrath of Khan. Howard Shore was the composer for LOTR.

I'll play Ride for you, Tony. Someone's gotta pay for that private jet you're in.

It's weird seeing some of my games in this museum. I know it's a personal gaming room, but if there is ever a video game museum, this is what it would look like.

That Millennium Falcon needs a black paintjob. And red stripes. And Howling Mad Murdock at the controls. :)

A lot of the gameplay is borrowed from Mega Man, but it looks fun. :)

I only played the demo but I thought the game could be approached in a stealthy manner. The problem I had was that it was way too easy to get spotted and then have to resort to bashing everything in sight.

I used my L and R buttons quite a bit when playing SFII. I set my hard punch and kick to those buttons.

My little brother cried back when he got a PS1 :)

@omgwtflolbbqbye: Thanks for the Bill Finger mention, he doesn't get enough credit. Actually he doesn't get any credit.

Glad they are making the game beatable, though I hope it's not just about covering up all the spikes. The only old-school game that was as hard as MM9 was MM1, and I wish the developers could find the balanced difficulty that was in the other games.

@Cheroro: Looks like a cross of the G1 Megatron and his movie counterpart. Looks pretty good to me actually.

You're surprised?

@LordMaim: $2 million a movie and frequent assault charges are her preferred methods of validation.

@lolgreg: True, I tried it twice—killed none the first time, killed a bunch the second time, no difference in the outcome.

@Harpo: Yes, these are all great—thanks for linking to them! The art I grew up with is still my favorite obviously, but to each their own.