jeffreygullett
Jeffrey Gullett
jeffreygullett

Thanks. I started my game career at LucasArts back in 1997 in Product Support when "Outlaws" came out. After that I moved into QA and eventually Production. "Fracture" was the last game I worked on there. I can add credence to a lot of what you pointed out here. I think I worked under 4 or 5 different presidents

As a long time former LucasArts employee, I sincerely thank you for writing this article. In my memory, it's the first of it's kind that correctly and clearly points the finger of blame precisely where it belongs; at the upper management.